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Recruitment for Sand-box type campaign

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You've read it right folks, a sand-box type game, in which a player will decide the outcome of the game (quests)...

Map style goes like this, transition of the campaign will be based on the player's choice, for example;

A player may decide to kill a furbolg or not;
Yes - triggers a quest to kill an arch enemy of the furbolg (furbolg now is your ally and will help you in the next maps)
No - triggers a defense type game, furbolg leader will hunt you down in next maps

What do you think?, contact me here if you're interested;

I need;
- Terrainer
- Spell Makers
- Quests Ideas
- Testers
- Grammar checker

1st map - 90% complete
2nd map - 25% but now lots of quests

I need a terrainer to decorate the castle for the 2nd map, PM me if you're interested...
 
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