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Warcraft 3 Card Game v2.1b

(12) Warcraft III Card Game

--Introduction--
This map is a custom card game comparable to YuGiOH and Magic the Gathering.
So if you have never played a custom card game before it can take some time until you understand this map.
I started creating this map at 14th of April 2007. I had the idea while playing Card Shuffle. I played it the days before, after i pushed me to test it, because i always thought card shuffle being a normal card game like poker or a card games mix.
So i wanted to create a custom card game, which is interesting, fast (almost balanced) and having more possibilities and strict rules.

--History--
After having problems in th ebeginning with triggers and stuff and very few poeple playing it, Slin joined the map project in the mid of 2007 and helped alot improving the map.
Meanwhile we started to host a forum with everything about the map, suggestions, ideas, smalltalk, etc. This forumis still available at http://www.createforum.com/wc3cg/

--Information--
Needs WC3 Expansion Frozen Throne: yes
Mapsize: 96x96
Playable mapsize: 84x84
Graficset: Urban
Doodads: ~2000
Areas: ~80
Triggers: ~100
Variables: ~430
Sounds: ~60
Different Cards: ~300
Protected map: yes
In development since: 18.4.2007
Version 1.0 released at: 18.5.2008
Max Players: 12
Playable Gametime: depends on players, can be infinite
Winning condition: There is no winning condition because its a fun game with infinite gametime
"real" winning condition: get your opponents card master healthpoints to 0 to win
Has Save/load: yes, you can save your decks and load it fast in a new hosted game or change very fast between decks with it.
Has tutorial: yes

--Rules (before battle)--
(-The rules are very similar to Yu-Gi-Oh, so if you know this game you will have no problems playing it)
-You start the game in a tutorial (except player red), but you can abort it by pressing the question mark button
-In the shopping area you can coose between those 300 different cards, which should be in your deck
-A card deck consists of 40-100 cards, but you can take almost all cards (except one) three times, so you do not need to select 40+ differents cards
-When you have finished to build your deck you can choose one of 19 card masters in the most east part of the shopping area, he is like a hero and can use several abilities quite often, they help to improve your deck, the right card master can change the whole gameplay
(If you have no deck idea you can load one of the premade decks, you can get them in the most west part of the shopping area)

--Rules (while battle)--
-Your resources are changed in this game, gold is changed to "summon" points, they are needed to summon green and red named cards, but i will tell late rmroe about the card types. Lumber ha sbeen changed to "draw" points, they are needed to draw a card, so you exchange it to get a new card/item in your inventory, if it is not full. Food has been exchanged with tribute points, you get tribute points when sacrifying your units with the tribute skill your card master has, it kills the unit instantly and give you 1 tribute point.
-At the beginnign of the battle you sart in one of the corners of the battlefield, you have no summon and drawponts, but you have already 6 cards in your inventory, which have been drawn out of your deck. If you do not like your startign cards you can exchange them in the first 10 seconds with a skill of your cardmaster.
-The battle is played in rts, but you can just control the cards and your cardmaster, this makes it very difficult against good players. The game consists of rounds, every round takes 10 seconds, a timer is shown in the upper right corner.
-Normally units attack once oer round (every 10 seconds) and you get 1 drawpoint and 1 summon point every round.
-Your drawpoints can be saved until you want to use them, but if you saved too much points and have space in your inventory you will be forced to autodraw them. Compared to the draw points, you can not save summon points (except if you have no special item or trap which increases it), so the normal maximum is 1. Tribute point can be saved as well, but it is not wise too save many of them.
-Units have an ATK and a DEF Value, ATK is equal to their attack and DEF are their HP. so if an ATK is higher than the DEF of the unit it attacks, the attacked unit dies. Normally all units regenerate all their HP in 1 round (10 seconds, regenerating 10% HP per second, so they are weakened if you attack with mroe than one unit. Armor just reduces incoming damage like armor in normal wc3.

--Card Types--
-Green: Simple Units or Trap Units, which just need 1 summon point to summon, so you can summon them every round, they are the basics of the whole game. To use this card you just have to use it like a normal item (click it)
-Example: Summon Footman 135 ATK 170 DEF (Defend 60, human +3 armor) just click this card, while havign 1 summon point (gold) to summon him
-Red: Tribute Units, they need 1 summon point and at least 1 tribute point (the exact amount is writtin in card description), you can even summon this ones every round, if you have enough tribute points. The usage is the same like green named cards, just click them.
Example: Summon Mountain King 250 ATK 375 DEF (Bash, human +3 armor), to summon him you need 1 summon point (gold) and 2 tribute points (food) to summon him, the used tribute points are dropped.
-Dark Green: Morphing units: This units improve special units, which are already on the battlefield fighting for you. You use this cards by using the card on the unit you want to morph.
Example: Morph Archer, this exchanges the nightelf archer with the undead dark ranger, giving you a small penalty, but you need no resources to use this card, just click the card and them the archer, which should be morphed into a dark ranger
-Pink: This cards are fusions, they do not need a summon or tribute point like the others, but they need special existing units alive fighting for your side.
Example: Fusion Evil Raider 375 ATK 275 DEF (attacks Twice, Bash, Rusher). This cards need an acolyte and a raider, who fight for you and both units need to be alive, then click on this card to activate it, the fusioned unit will exchange one of the two units.
-Blue: Spellcards, this cards use spells to enhance your gameplay like "Cast Inner Fire" to increase the ATK of one of your units. Some of those cards jsut need to be clicked, others need a target liek inner fire.
Example: Summon Wolves, this card creates on usage 2 wolves with 75 ATK and 165 DEF each, they will last up to 60 seconds until they die. Spellcards have no requirements for usage.
-Purple: This cards are items, they are cards, which need to be hold in inventory to take effect.
Example: Tornado, this item slows all units near your card master by a high amount, when you drop tornado the aura , which slows units is dropped.
-Gold: Gods, yes, this cards summon gods, which give almost an instant win, but they are really difficult to summon. They are like fusions, but the activation is different, you need to type in a specific sentence.
Example: "Uther, Fallen Paladin of the Holy Kingdom" he can be activated when you have a Paladin (which is a tribute card, which needs 3 tributes) and the 3 green named cards footman, knight and sorceress all together living at the same time. Type in: "Uther, protect the kingdom!" and the fusion is activated, a sound will introduce his arrival and he will fight for you and will help you with his abilities.

--Tips--
1. Try to summon units next to each other, so wait until the end of one round, summon the first and summon the second and the beginning the next round
2. Think about good combos and build a nice deck, if you know which deck your opponent uses try to counter it with card being good against it
3. Enhance your units with spells to improve their effectivity
4. Do not give up to early
5. Try lots of different decks, to find the best one

Keywords:
yu, gi, oh, yugioh, yu-gi-oh, card, game, warcraft, shuffle, magic, gathering
Contents

Warcraft 3 Card Game v2.1b (Map)

Reviews
PurplePoot: Earlier versions approved.
Level 4
Joined
Apr 14, 2007
Messages
31
Changes for V1.6:

New Stuff:
-TEAM Mode
-Automatic sortation of Deck when selecting Deck Admin
-Extended Card Explanation under Quests
-Sorted Shopping Areas
-Reduced Cooldown for the ability "Duel Someone"
-Fixed several wrong tooltips

Balances:
-Cast Corpse Explosion - increased AoE 150->400
-Fusion Illidan Stormrage - improved his Stornrage a lot
-God Cenarius - added Peace Aura

Removed Bugs:
-activating "-testmode"
-"-show deck" works again
-"-kick" command works again
-"Cast Unholy Frenzy" Targeting
-"Cast Finger of Death" Targeting
-"Cast Fan of Knives" is no more aborted when having autocast on
-"Summon Jaina"s trap ability
-"CM Gambler"s Die of Damage ability damage calculation
-fixed all ATK's which were 1 too high
-fixed race for beast master and all undead/nightelf units
-fixed neutral summons to belong to player they should belong to
-fixed City Duel Ground Blockers
-cms will take full damage from spells now
-4294967 Tribute Points Bug
-control of vengeance units
-"Item Card Duplicator" gives error message
-added hint for Bloodstone how to use it
-fixed Storage box description
 
Level 4
Joined
Apr 14, 2007
Messages
31
Its explained in commands:
Type "-ally x" x for number of player you want to ally with
opponent team has to ally as well and the allied person has to do "-ally x" with x of your playernumber, then just start the team duel like a normal duel. Atm just 2on2 works.
 
Level 2
Joined
Oct 31, 2008
Messages
13
Fatal Error

Yea, when Someone tries to challenge someone, Every time it makes everyone who's playing game crash and get a Fatal Error
well for v1.7 any way
Looks like a lot of fun!...

...just wish i could play it :cry:
Please fix it soon! looks great.

Found an older version on epic war, v1.5b As much fun as it looked ^^
 
Last edited:
Level 4
Joined
Apr 14, 2007
Messages
31
Changes for v1.6b:

Fixed some bugs.
Guard Tower +15 ATK.
Trojan Horse now spawns peons instead of dire wolves.

Changelog:
New card Summon Pirate suggested by aoen.
New card Summon Succubus suggested by Volcove.
New card Summon Demoness.
New card Fusion Cairne Bloodhoof suggeted by Volcove.

New ally info on multiboard, new -ally command. You can now type "-ally light blue" or "-ally Slin" (that last one could be imba).

Other than that a lot of buggfixes. For some examples:
Penalty bug, -ar/sealed bug, Commands cut off & SH cyclone.

Changes for V1.7b:
Urgent bug fix.

New Stuff:
-Readded Assassin of the Night to NE Shop
-Added new card Fel Beast (by Volcove) to the unit shops

Balances:
-Construction Time for Guard Tower, Cannon Tower and Death Tower increased by 5 seconds
-Dryad -10 DEF
-Pirate slots increased to the normal 6
-Leader stats changed: +70 ATK, +10 DEF, DEF gained per kill reduced to 40, converted to a 1 Tribute Unit
-Archer Assassin -20ATK, added 50% magic resistance
-Avatar of Revenge can cast slow now
-Black Spider -60ATK added Attack Twice, improved poison signficantly
-Cast Blizzard increased AoE to 300
-Cast Cyclone, duration decreased to 20
-Dragonhawk rider, +20ATK
-Firelord -70ATK, added attacking twice
-Firelord replaced AoE attack with Incinerate
-Flesh Golem effect changed to just add DEF, but more.
-Frost Wyrm added AoE 50% 300AoE
-Ghost of Death -100hp, +Permanent Invisibility 4 sec
-School +25hp -5sec construction +2exp per round
-Kodo AoE on death +150aoe and gains Defend(60)
-Neverending army effects do not stack anymore
-Neverending army does 50dmg for each skeleton spawned

Bug Fixes:
- Poison Treant and Corrupted Ancient Protector now properly adds charges to the Assassin of the Night
- Finger of Death no longer targets enemies
- Assassination can no longer target the CM statues
- Other miscellaneous fixes as well

Changes for V1.9:
New card Summon Ancient Tree suggested by LightburneR.
New card Summon Nosferatu suggested by AlexM.
New card Summon Troll Batrider suggested by AlexM (as Guard).

Changed NeA.

Bugfixes:
One Time Bonus for DH lvl 5 now spawns the DH for the correct player.
Numbers and letters now have different colors when you type -save.
Gyrocopter can now kill magic immune units.
Fixed Cenarius' peace aura.

Changes for V2.0:
New Cards:
Equip Bow of Elune (Suggested by Volcove)
Summon Chaos Golem (Suggested by Volcove)
Summon Razormane Scout (Suggested by Volcove)
Item Versatility Tank (Suggested by LightburneR as Cast Merchant)
Summon Nerubian Warrior
Summon Nerubian Webspinner
Summon Murloc Mutant
Summon Murloc Nightcrawler

Misc:
Removed the sort deck when selecting deck administrator feature.
Changed name of Bug to Scarab.
You can now unally a specific player (number x) with -unally x

Balance:
Nerfed Cast Snake Protection, -10 ATK -5s duration.
Nerfed Ancient Tree, it now costs 1 tribute but has better stats.
Buffed Storm Wyrm to 40 ATK, 100% bash for 9 seconds and 600 range from 20ATK, 90%, 7 sec and 400 range.
Buffed Marine, + 10 ATK and +25 DEF
Buffed Cairne Bloodhoof + 100 DEF
Buffed Owl Scout + 60DEF
Buffed Flame Strike +1 sec duration and +50 AoE
Buffed Never-ending Army it now always summons at least 1 skeleton.
Buffed Raise Skeleton, +1 charge but +3s cd.

Bugfixes:
Changed Death Tower so it can't attack heroes. Gave it +30 base ATK to compensate.
Players are now automatically unallied if they leave.
Removed inventory from Statue

Changes for V2.1:
New card Summon Rifleman. suggested by F.aiTH- (as a remake of sniper).

Fixed Razormane Scout, he now works as intended.

Various other misc bug fixes.

Increased the rate the game orders units to attack in order to lessen the delay after you

charm, res or something similar until it starts to move.

Changed Druid of the Talon to a orb of corruption effect, instead of faery fire.
Changed Warstomp, +300 AoE -25 dmg -15s dur.
Changed Blood Mage, new ability Spell Surge.

Buffed Succubus +10 ATK.
Buffed Demoness +20 ATK, added tooltip about it not triggering unit traps.
Buffed Dragonhawk Rider. 2 Summon points gained instead of 1.
Buffed Unsummon cooldown from 30->15 s.

Nerfed Library, it is now bigger than it was before.
Nerfed Corrupted Ancient Protector -40 DEF.
Nerfed Protective Tornado. Weaker at first but gets stronger with charges.
Nerfed Wolfs to 50 ATK 150 DEF. (Summon Wolves, Far Seers).
Nerfed Chaos Golem, doom duration -2 sec.
Nerfed Poisonous Treants poison. It now deals -45 DEF/s for 10s isntead of 35 for 20s.
Nerfed Dire Wolf by removing ATK thrice but ATK changed to 400.
Nerfed Gyrocopter trap damage 320->290 .
Nerfed Death Tower it lost attacks twice and 5 sec buildtime.

Changes for V2.1b:
Urgent Bug fix
 
Level 7
Joined
Jul 7, 2008
Messages
332
Theres a bug in TEAM duels.
1 Guy from the other team is my "ally" and I can't attack him during the duel, I didn't ally him with the command or something :/

Theres also a "big" bug, when you ally someone, and you try to duel someone who don't have an ally you are bugged, you can't duel for the rest of the game later.

Suggestion: A tournament would be awesome.
 
Last edited:
Level 4
Joined
Apr 14, 2007
Messages
31
i thought it would already be removed, i am not sure, because team duels are not so relevant.

About tournament a mode was planned but it did not work properly so it has been left out, its already half a year ago
 
Level 15
Joined
Jan 26, 2010
Messages
1,642
before i had problems saving my deck,if i saved it and didn't turn it off i could load but if i turn it off it won't save...why does it do that??
also you should have monsters with learning systems,it works on hero cards and units with skill learner on their abilities,after they kill 3 of the same unit type,if it has a ability he will gain it,with limitations of course,otherwise you would have a maniac who can revive dead people,cast fireballs, and turn invisible!!!!
 
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