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Warcraft 3 Card Game V0.72

Submitted by BeLugh
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
(6) Warcraft III Card Game

This map is a card game comparable to YuGiOH
The card system is combined with RTS, every round takes 10 seconds where you get 1 draw point (to draw a card)
and a summon point to summon 1 unit
You can tribute units to summon tribute units, which are stronger than normal units, morph units to get stronger ones via morphing cards(replace unit), fusion units via fusion cards(replace 1 remove others)
use items like Endurance Aura, use spells like blizzard or flamestrike or summon trap units to bring your opponent into trouble

You can also select one of 20 card masters, who have 2 abilities each to support your strategies, this abilities have 5 levels each, you get experience every round and when killing an enemy unit.
Build a deck to duel with, you have a choose between about 200 cards (more cards will be added soon)
There are non-Tribute unit cards, you can summon 1 of this units every round and tribute them for tribute units (which need a special amount of tribute points, you get 1 of these points each when tributing a unit)

You have enough time to build your deck because it is ffa, if you are ready for a duel enter the dueling area and request a duel with another duelist
Normally all units attack once every round, their damage is shown as ATK and their HP as DEF, usually they regenerate all their hp in 1 round (10 seconds) you can defeat stronger units with mass units or when supporting your units with spells
You win if your opponents card master dies and you lose if your card master dies

The decksize of a deck is restricted to a minimum of 40 cards and a maximum of 100 cards
You can store decks in a storage to switch between decks fast or even save them to a password and load them in a remake (needs about 2 seconds to load and save to prevent the trigger making itself unusable due to loops)
there are also functions like decklist to show you or even other players your deck build (-decklist) (-show deck) (-save ...) (-load ...)
There is a comment mode to give a better overview about battles as well (when you are batteling you egt only information about your opponent and your own penalties|if you are not batteling you get information about all other playing players) (-comments on)
Newly added is the autodraw function to draw cards automatically (-autodraw on)

If you want to prepare yourself before the first battle there is a detailed tutorial guide in quests and a tutorial about basics [in deck master ability list]
If you do not know what cards are good for your first decks you can load one of 2 preselected decks (-deck 1) (-deck 2), which are specialized on specific themes (artillery and massunit), these are two of the best strategies in this map

There is no overall win trigger (yet) because of leaving players and the senselessness of implementing an overall win due to the unfairness if noone wants to play against you

The only problem of the map is that people, who do not want to invest time in understanding the map will leave fast because it is really complex compared to normal wc3maps
The other ones will love it, this map is really unique (the only comparable maps are card shuffle and yugioh map)
Suggestions are really welcome (nearly all suggestions from community[Forum wc3cardgame.eu.tt] have been implemented yet)
[Team arena is not supposed to be added, i tried to implement it already but i dropped this suggestion due to bugs (got lots of fatal errors)
Btw there is a chance of a fatal error when requesting for a duel, it happens when 2 duelists request for a duel at the same time [0,01 second] (got no idea how to fix it yet)

Credits: BeLugh (@Northrend) Background of MapPreview by Beili Ren [Fan Art| The Army of Eternity]
Special thanks to best suggestors: Anopob, MidKnight, pop193 and unf*ckable

Visit the forum at:
Http://www.wc3cardgame.eu.tt
Contents

Warcraft 3 Card Game V0.72 (Map)

Reviews
Moderator
A newer version is out and thus this is no longer needed.
  1. A newer version is out and thus this is no longer needed.
     
  2. BeLugh

    BeLugh

    Joined:
    Apr 14, 2007
    Messages:
    40
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Fixes for 0.71

    Spells:
    -army equipment is a target spell now with 2 charges
    -warstomp has 275 penalty now

    Units:
    -artillery is more vulnerable
    -bennus phoenix fire is less strong now
    -corrupted ancient of stones needs corrupted tree of life now and has craggy skin
    -fusions and tauren-chieftain morphing are balanced now(changed needed units)
    -granite golem has 800 def now and 250 atk (both reduced)
    -gods have less spells
    -royal guardian is stronger now and has a better look
    -siege tank has higher range and lower def now
    -sorceress slow cd set to 5 sec
    +traps:
    Acolyte: sets opponents tribute poitns to 0 when killed by spells
    Arachnid: drops 1 random item from opponents inventory, when killed by a unit
    Bloodelf Pioneer: Gives 1 draw point and a summon point on death
    Dalaran Mutant: drops 2 random items from opponent when killed by a spell
    Fairy Dragon: you are shown amount tribute poitns and draw points your opponent has on death
    Ghost Pig: you get a tribute point when this unit kills a unit
    Ghost wingdragon: +35ATK per unit on field excluding cardmasters needs 1 tribute
    Leader: gets +75atk and +100def on a kill
    Kobold: draw 1 already drawn card,when killed by a unit
    owl scout: you see inventory of your opponent as text
    Siege Golem: drops 1 random item from opponents invnetory when this unit kills a unit need 1 tribute
    Substitutional slime: can be used as a fusion unit, can only substitute 1 unit need 1 tribute

    Other Fixes:
    -added warp to deck masters
    -card master shortcuts fixed
    -dialog boxes fixed
    -expanded tutorial in quests
    -fixed some spells
     
  3. Mini-Me

    Mini-Me

    Joined:
    Oct 30, 2004
    Messages:
    1,800
    Resources:
    10
    Maps:
    10
    Resources:
    10
    Lot of content. Nice 'copy' of the card suffle. Aproved.
     
  4. Hejsan_

    Hejsan_

    Joined:
    May 26, 2007
    Messages:
    2
    Resources:
    0
    Resources:
    0
    This owns Card Shuffle it really rocks
    But no one is hosting it =(
     
  5. BeLugh

    BeLugh

    Joined:
    Apr 14, 2007
    Messages:
    40
    Resources:
    1
    Maps:
    1
    Resources:
    1
    yes its a pity, i am just openign dl only's on us servers and in eu, i cant host for everyone ^^ especially i would have no time to go on mapping lol but it has already about 1200-1400 downloads in dl only hostings
    i have no clue how to solve that problem, i thought about adding a how to forward ports and adding auto refresher on forum
     
  6. BeLugh

    BeLugh

    Joined:
    Apr 14, 2007
    Messages:
    40
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Fixes for 0.72

    Spells/Items:
    -Dooms penalty lowered to 225 (400)
    -Monsoon limit changed to 2 (3)
    -Penalty damage fixed
    -Qucikdraw has a 15 seconds penalty now
    -Skeleton Army range fixed


    Units:
    -Acolytes effect fixed (removed critical error)
    -Archmage does not move anymore when polymorphed
    -Bennus DEF +750
    -Bennu's Phoenix Fire is stronger
    -Bennu needs 1 additional Sorceress to fusion summon , has 1% regena now
    -Cenarius needs 1 additional Dryad to fusion summon , has 1% regena now
    -Corrupted Ancient of Stones Craggy Skin fixed
    -Dark Magician does not move anymore when polymorphed
    -Death Kngihts raise undead changed to 1 unit 10sec cooldown
    -Fusion Giant Sea Turtle needs another needed unit
    -Ghost Pig changed to 110/160
    -Leader changed to 100/170
    -Lord Garithos regena fixed
    -Mathog needs 1 additional Shaman to fusion summon , has 1% regena now
    -Moprhing Demons DEF +50 , needs 2 tributes now
    -Mur'gul has sleep now as tooltip said and no raise undead anymore
    -Necromancers raise undead changed to 1 unit 10 sec cooldown
    -Paladins resurection changed to 1 unit 15 sec cooldown
    -Sasquatchs heal has now 3 seconds cooldown (1sec)
    -Spirit Walekrs resurection changed to 1 unit 30 sec cooldown
    -Trolls ATK reduced by 20 to 110
    -Trolls raise skeletons skill has 20 sec cooldown now (10sec)
    -Uther needs 1 additional Knight to fusion summon , has 1% regena now
    -Varimatras needs 1 additional Necromancer and no Ghouls anymore to fusion summon , has 1% regena now

    Card Masters:
    -Abilities are avaiable at right level now
    -Crypt Lords Raise Undead range increased to 2000
    -Death Knights Death Coil is faster now
    -Death Knights Death Coil effect +50/25
    -Paladins Holy Light effect +50/25
    -Priestess of the Moon's Damage Aura is +3/6/9/12/15% now
    -Shadow Hunters Healing wave's cooldown changed to 15 seconds (10)

    Fixes:
    -colour for def is brighter now
    -decklists fixed
    -lessons position of portal fixed
    -Morphing cards are limited by 1 again
    -Multiboard shows left players brighter now
    -new beginning text
    -requesting duel changed
    -save does not show up decklist anymore, users with low resolution did not see load code
    -tooltip for farseer fusion fixed
     
  7. Hejsan_

    Hejsan_

    Joined:
    May 26, 2007
    Messages:
    2
    Resources:
    0
    Resources:
    0
    I cant host but if I could I would play it a lot more