(6) Warcraft III Card Game
This map is a card game comparable to YuGiOH
The card system is combined with RTS, every round takes 10 seconds where you get 1 draw point (to draw a card)
and a summon point to summon 1 unit
You can tribute units to summon tribute units, which are stronger than normal units, morph units to get stronger ones via morphing cards(replace unit), fusion units via fusion cards(replace 1 remove others)
use items like Endurance Aura, use spells like blizzard or flamestrike or summon trap units to bring your opponent into trouble
You can also select one of 20 card masters, who have 2 abilities each to support your strategies, this abilities have 5 levels each, you get experience every round and when killing an enemy unit.
Build a deck to duel with, you have a choose between about 200 cards (more cards will be added soon)
There are non-Tribute unit cards, you can summon 1 of this units every round and tribute them for tribute units (which need a special amount of tribute points, you get 1 of these points each when tributing a unit)
You have enough time to build your deck because it is ffa, if you are ready for a duel enter the dueling area and request a duel with another duelist
Normally all units attack once every round, their damage is shown as ATK and their HP as DEF, usually they regenerate all their hp in 1 round (10 seconds) you can defeat stronger units with mass units or when supporting your units with spells
You win if your opponents card master dies and you lose if your card master dies
The decksize of a deck is restricted to a minimum of 40 cards and a maximum of 100 cards
You can store decks in a storage to switch between decks fast or even save them to a password and load them in a remake (needs about 2 seconds to load and save to prevent the trigger making itself unusable due to loops)
there are also functions like decklist to show you or even other players your deck build (-decklist) (-show deck) (-save ...) (-load ...)
There is a comment mode to give a better overview about battles as well (when you are batteling you egt only information about your opponent and your own penalties|if you are not batteling you get information about all other playing players) (-comments on)
Newly added is the autodraw function to draw cards automatically (-autodraw on)
If you want to prepare yourself before the first battle there is a detailed tutorial guide in quests and a tutorial about basics [in deck master ability list]
If you do not know what cards are good for your first decks you can load one of 2 preselected decks (-deck 1) (-deck 2), which are specialized on specific themes (artillery and massunit), these are two of the best strategies in this map
There is no overall win trigger (yet) because of leaving players and the senselessness of implementing an overall win due to the unfairness if noone wants to play against you
The only problem of the map is that people, who do not want to invest time in understanding the map will leave fast because it is really complex compared to normal wc3maps
The other ones will love it, this map is really unique (the only comparable maps are card shuffle and yugioh map)
Suggestions are really welcome (nearly all suggestions from community[Forum wc3cardgame.eu.tt] have been implemented yet)
[Team arena is not supposed to be added, i tried to implement it already but i dropped this suggestion due to bugs (got lots of fatal errors)
Btw there is a chance of a fatal error when requesting for a duel, it happens when 2 duelists request for a duel at the same time [0,01 second] (got no idea how to fix it yet)
Credits: BeLugh (@Northrend) Background of MapPreview by Beili Ren [Fan Art| The Army of Eternity]
Special thanks to best suggestors: Anopob, MidKnight, pop193 and unf*ckable
Visit the forum at:
Http://www.wc3cardgame.eu.tt