- Joined
- Jun 23, 2007
- Messages
- 4,066
Introduction
Warcraft III is getting old and Battle.net is filled with hosting bots and Dota matches. You join a room only to wait endlessly until the match is filled and the host(bot) begins the map. The game isn't quite like it used to be and it seems Blizzard wont be doing much, if any more patches even though wc3 is still exploitable. So with this being the case I've decided to take on a project that will extend the game's multiplayer capabilities, entitled "WarCom". The main focus of the project is to extend the player count and remove the need for pre-hosted games, although those are not the only benefits.
Features
- Increased player count.
- No need for pre-hosted games.
- MySQL functionality to save data on the server (characters).
- No size limit on maps.
- Map verification.
This means that a mmo-type game or even an online competitive mutliplayer map with stats is now possible. The need for save and load codes will be gone and not to mention all of the capabilities of SharpCraft itself. Almost anything will be possible in Warcraft III modding.
How does it work?
The download will include a server executable which must be ran in order for people to play your map online. Map makers will have access to all new JASS natives that will allow them to communicate with the server.
Players will download and start your map just as they would any other except through the SharpCraft executable instead of war3.exe. Locate the game in single player mode and start the map. All other players and units will be synced to your game once the map starts and hopefully all of it will be handled internally unlike the previous version of this project.
FAQ
- How many players can it support?
That completely depends on your internet speed and how much network traffic your map causes. If you're serious about the mod you're making than you can find some server hosting that could support potentially hundreds of players. DigitalOcean provides hosting for $5 a month. - Could I make an MMO?
It's possible. One on the smaller scale is much more likely. - Can my map be bigger than 8mb?
Yes, the size limit won't matter anymore. - Does it work for the latest version of wc3
Yes and it can be configured for other versions as well. - I only use GUI, can I make a map with WarCom?
Currently yes, but it will require a little bit of JASS.
Old Screenshots
WarCom is only possible because of SharpCraft, a managed replacement for Reinventing the Craft. I would especially like to thank MindWorX for all of his hard work on such a great tool.
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