- Joined
- Jun 23, 2007
- Messages
- 4,066
With this service you can store and retrieve player or character data from a web server.
Features
It works by sending player save codes to the server, and then it stores them by player name. However, since multiple players can have the same name, you can also define a key. All codes are saved every X seconds under the key "auto", but you should also save manually under a key you defined. For example:
-save someuniquekey
-load someuniquekey
Requires
Features
- 100% Optional.
- Store save codes online.
- Access your character from any computer without writing down their save code.
- Load without typing a code.
- Works with any save & load system.
It works by sending player save codes to the server, and then it stores them by player name. However, since multiple players can have the same name, you can also define a key. All codes are saved every X seconds under the key "auto", but you should also save manually under a key you defined. For example:
-save someuniquekey
-load someuniquekey

Requires
- At least one person to be running SharpCraft (you can check out my JNGP package which includes this)
- SharpCraft Extensions (Included in demo)