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War3 Model Editor

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
//MOD EDIT// - PLEASE CHECK "UPDATE 2" below before posting if you have ISSUES USING MAGOS

This Model Editor is not made by me, but is made by Magos.

War3 Model Editor is as the name suggests a Model Viewer and a Model Editor dedicated to Warcraft 3. It supports both loading and saving of .mdl and .mdx model formats which are used in Warcraft 3. It also supports .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp texture formats.

There is a built-in MPQ Browser that allows you to browse any MPQ archive, which also includes Warcraft 3 map files (.w3m and .w3x). The MPQ Browser has been optimized for speed and is very fast to load and use. The Browser is customizable so you can add/remove your own icons and filters.

Features

* Model Viewer
* Model Editor
* Geoset Importing/Exporting
* Can save/load the model formats *.mdl and *.mdx
* Can save/load the texture formats .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp
* Can import other model formats (importers stored in DLLs)
* Ability to convert between the model formats
* Ability to convert between the texture formats
* MPQ Browser (very fast loading)
* Support for custom listfiles
* Support for custom MPQ filters & icons

Extras

* Loading Screen Creator
* A tool to create colored text for Warcraft 3

Supported Importers

* md2 (Quake 2)
* ms3d (Milkshape)


UPDATE 1 //by Rui​

Hey people, it's Rui. I have updated the tool to v1.07 and added some keywords for searching. Enjoy!


UPDATE 2 //by Khyrberos​

In recent years, both with modern OSes & with Reforged, W3ME might require a few adjustments to work properly.

(Made redundant by update 3)
One common issue over the years was missing DLLs; as described in this post by Hero_Lief and this message by Pyf, the DirectX Installer can be downloaded here. (Alternatively, as Hermit describes here, you can Google & download the specific file 'd3dx_9.dll' needed by W3ME.)

(Doesn't apply to beta v1.08)
A new issue with 1.30+ is its use of the CASC data system, replacing the old MPQ system. As described by Hermit in this post, you will need to have/find a copy of the old MPQs & put them where War3 Model Editor can find them in order for it to work properly. It appears 1.28 files work the best in v1.07

UPDATE 3 //by BogdanW3​

The v1.07 zip has been repacked to include the dll needed to make it run without having to install the DirectX runtime, thank you to @Dr Super Good for noting that that's the proper way to do things now with deprecation of Direct3D9 taking place.

You can now also download a new version, v1.08 beta, which was updated by me (@BogdanW3) and has some nice new, albeit still to be thoroughly tested, features:

* Edit texture paths directly from the textures window (no need for MDL for this)
* Support for v1000 (1.32) and v1100 (1.33, only loading for now) SD MDX models
* DDS texture support
* Hierarchical loading of textures (a texture referenced as tga in a model will no longer fail to load if the file is for example blp)
* Loading assets from CASC (no CASC browser at this time due to library limitations)
* 24 team colours
* Replaceable IDs 36 and 37, as well as a few more event objects are added from entries in the game data (thank you @Hermit)
* And more!

Feel free to contact me if there's any bugs or regressions you wish to report. MagosX has given me permission to post it, so I would like to thank him for that as well as making a great model editor with a very readable codebase!
This version currently works best with 1.29 MPQs or 1.31+ CASC.
Requires the 64-bit Visual C++ 2015 runtime.

PS, applies to all versions of W3ME:​

To set up the War3 Model Editor to load data (be it MPQs, or CASC in v1.08) from a specific folder, you will want to set up the string Registry value InstallPath in the registry key HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III\ to point to the Warcraft 3 data folder you wish to use.
For a more step-by-step explanation, check this comment by StormKnight.

Keywords:
warcraft, 3, III, magos, w3me, editor, model, war3, wc3, mdx
Contents

War3 Model Editor v1.07 (Binary)

War3 Model Editor v1.08 (64-bit, beta) (Binary)

Reviews
PurplePoot: Approved for extreme usefulness, whether as a mapper or a modeler.
Level 1
Joined
Mar 5, 2011
Messages
6
How do i fix this.
It saids its missing something?
I re-install it 5x!
Please PM or reply when it is solve.
 
Level 12
Joined
Apr 18, 2007
Messages
1,130
I prefer War3 viewer, though, since it can do quite a few conversions too, as well as show you an in-game presentation of each model. Plus it's easier to use.
 
Level 22
Joined
Jun 28, 2010
Messages
3,336
I prefer War3 viewer, though, since it can do quite a few conversions too, as well as show you an in-game presentation of each model. Plus it's easier to use.

War3modeleditor can convert mdl to mdx (vice versa) and blp to bmp, tga, jpg (vice versa)
It's easier, click the file inside mpq browser 2 times and voila! It appears.
 
Level 3
Joined
Apr 26, 2011
Messages
6
bueno amigo ya ese problema esta sulocuionado descargar eneto es un desabilitador de verter shander, ya sea que tu computadora no lo soporta y por eso no lo agarra, pero aqui esta el program para que lo pueda agrrar solo descomprimalo, copialo y pegalo donde esta el exe de models editor de warcraft, luego abralo y listo, http://www.mediafire.com/?4shif1rj974mz4j

{EDIT 1}
y si no tiene el models edit de warcraft quie se los dejo http://www.mediafire.com/?b5xibvznmhgvj58

{EDIT 2}
ah, para todo aquellos que sabe convertir models quien podria pasar todos lo models de resident evil para warcraft 3 si quieren yo tnego muchos modelos de resident evil se lo puedo mandar para que tambien lo combierta en modelo mdx o mdl total que sea para warcraft 3 http://www.mediafire.com/?odwjmulqmba

{EDIT 3}
http://www.mediafire.com/?pj2idpjlimg este es otro
 
Last edited by a moderator:
Level 3
Joined
Apr 26, 2011
Messages
6
good friend and that problem is sulocuionado download this is a vertex shader disabled either your computer does not support it and therefore did not catch it, but here is the program so you can grab just unzip it, copy it and paste it where is the . exe models warcraft editor, then open it and voila, http://www.mediafire.com/?4shif1rj974mz4j

{EDIT 1}
and if it has no models of warcraft edit I leave here http://www.mediafire.com/?b5xibvznmhgvj58

{EDIT 2}
ah, for all those who knows how to convert models who could go all the resident evil models for warcraft 3 if you want I tnego many models of resident evil I can send it to let it also combierte in mdx or mdl model total than for warcraft 3 http://www.mediafire.com/?odwjmulqmba

http://www.mediafire.com/?pj2idpjlimg this is another
 
Last edited by a moderator:
Level 1
Joined
Jun 1, 2010
Messages
4
"This application has failed to start because d3d9.dll was not found. Re-installing may fix this problem." This is what happens when I try to run the program. Any suggestions on what's wrong? I've re-downloaded this 4 times now in hopes something changed, yet nothing has.

PLEASE P.M. me or post back to tell me what's wrong or if you can give me one that you have that works.

I have the same problem. :vw_wtf: :vw_sad:
 
Level 7
Joined
May 3, 2011
Messages
331
I have a problem.....
-Peper said to find the .dll on the google and download it and then put it in the folder.
Firstly,it said d3dx9_25.dll was not found,then i go downloaded it and put it on DATA file.(Not really sure)
Then,it said d3dx9_35.dll was not found,i downloaded it again and put it on the same file.(DATA file)

When i try to start the Model Editor,it said d3dx9_35.dll was not found.....again...
Can u please help me?Don't get angry because i am a newbie....

[EDIT]
Never mind,
I found out that I just have to download the latest DirectX.
As for the editor,its a bit complicated....
I only know how to unarm a model :p
 
Last edited:
how to remove weapons i cant seem to find it at model editor

Don't use War3ModelEditor to remove weapons, that's sloppy.
To remove weapons:
Open the model in War3ModelEditor and save it as a .mdl
Use http://www.hiveworkshop.com/forums/tools-560/w3-vertexmodify-62928/ to open that model and delete the vertices of the weapon. Then save the model, open it in war3modeleditor, and save it as a .mdx to make sure it has a lower file size.
You can actually make some pretty good models using only notepad, vertexmodify, and War3ModelEditor.
 
Level 1
Joined
Oct 3, 2010
Messages
5
Don't use War3ModelEditor to remove weapons, that's sloppy.
To remove weapons:
Open the model in War3ModelEditor and save it as a .mdl
Use http://www.hiveworkshop.com/forums/tools-560/w3-vertexmodify-62928/ to open that model and delete the vertices of the weapon. Then save the model, open it in war3modeleditor, and save it as a .mdx to make sure it has a lower file size.
You can actually make some pretty good models using only notepad, vertexmodify, and War3ModelEditor.
my vertex modify is using point not wireframe and i dont know how to change it. nut i found a way to remove the weapon using model editor. my new problem is how to remap the texture. "texture/skeleton.blp"
 
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