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War of the Ring is a unique strategy map set in the legendary realm of J. R. R. Tolkien's Lord of the Rings. This project is a reboot of an old project, but it will be vastly different. Some of the planned features in this map:
-Unique gameplay, inspired by many different games but as whole something entirely new
-Immersive atmosphere, with terrain and interface that makes you believe you are in middle-earth
-Two factions: the forces of Good or the forces of Evil. Each faction has three sub-factions
-Unique gameplay, inspired by many different games but as whole something entirely new
-Immersive atmosphere, with terrain and interface that makes you believe you are in middle-earth
-Two factions: the forces of Good or the forces of Evil. Each faction has three sub-factions
There are two unique factions that you may choose at the start of the game. The Forces of Good consist of Gondor, Rohan, and the Elves. The Forces of Evil consist of Mordor, Isengard, and Wicked Men. Good have strong units, and great defensive support. Evil have powerful beasts, and excellent offensive capabilities. Below are the techtrees:
Leaders
-Gondorian Captain - leader of gondor, good at healing and protection.
-Rohirric Marshall - leader of rohan, good at leading assaults
-Elven Guardian - leader of the elves, good at supporting troops
Units and Buildings
-Statue of Gondor - increases power, allows structures to be built around it
-Statue of Rohan - increases power, allows structures to be built around it
-Statue of the Eldar - increases power, allows structures to be built around it
-Barracks - built by Gondorian Captain
--Soldier - versatile unit, good at defending. Can upgrade to a Tower Guard
--Ranger - stealth unit, good at ambush attacks and scouting
--Bannerman - morale support. Boosts morale, but weak in combat
-Siege Works - built by Gondorian Captain
--Vanguard - tank unit, absorbs damage
--Trebuchet - long-range siege machine. Must Set Down to attack, must Pack Up to move
-Archery Range - built by Rohirric Marshall
--Peasant - fodder unit, good in numbers. Can repair
--Archer - ranged DPS, good in numbers
--Ballista - barrage machine, fires multiple arrows in the air
-Stables - built by Rohirric Marshall
--Horse - mount. Can be mounted by Peasants, Archers, and Eorlings
--Eorling - attack support, does not attack, but has a Horn of Eorlingas
-Sanctuary - built by Elven Guardian
--Pathfinder - lorien scout unit, detects invisible units
--Priest - noldor healer, does not attack
--Hobelar - silvan cavalry, good against other cavalry
-Ent Moot - built by Elven Guardian
--Huorn - tank beast, absorbs damage and causes fear
--Elder Ent - support beast, can hide units and weaken enemies
-Farmhouse - generates supplies. can train farm animals to generate additional supplies
-Garrison - generates command. can garrison infantry to have a ranged attack
-Lone Tower - heals nearby allies
-Gondorian Captain - leader of gondor, good at healing and protection.
-Rohirric Marshall - leader of rohan, good at leading assaults
-Elven Guardian - leader of the elves, good at supporting troops
Units and Buildings
-Statue of Gondor - increases power, allows structures to be built around it
-Statue of Rohan - increases power, allows structures to be built around it
-Statue of the Eldar - increases power, allows structures to be built around it
-Barracks - built by Gondorian Captain
--Soldier - versatile unit, good at defending. Can upgrade to a Tower Guard
--Ranger - stealth unit, good at ambush attacks and scouting
--Bannerman - morale support. Boosts morale, but weak in combat
-Siege Works - built by Gondorian Captain
--Vanguard - tank unit, absorbs damage
--Trebuchet - long-range siege machine. Must Set Down to attack, must Pack Up to move
-Archery Range - built by Rohirric Marshall
--Peasant - fodder unit, good in numbers. Can repair
--Archer - ranged DPS, good in numbers
--Ballista - barrage machine, fires multiple arrows in the air
-Stables - built by Rohirric Marshall
--Horse - mount. Can be mounted by Peasants, Archers, and Eorlings
--Eorling - attack support, does not attack, but has a Horn of Eorlingas
-Sanctuary - built by Elven Guardian
--Pathfinder - lorien scout unit, detects invisible units
--Priest - noldor healer, does not attack
--Hobelar - silvan cavalry, good against other cavalry
-Ent Moot - built by Elven Guardian
--Huorn - tank beast, absorbs damage and causes fear
--Elder Ent - support beast, can hide units and weaken enemies
-Farmhouse - generates supplies. can train farm animals to generate additional supplies
-Garrison - generates command. can garrison infantry to have a ranged attack
-Lone Tower - heals nearby allies
Leaders
-Mordor Commander - leader of mordor, good at overwhelming enemies
-Isengard Chieftain - leader of isengard, good at leading assaults
-Wicked Warlord - leader of wicked men, good at weakening enemy ranks
Units and Buildings
-Spire of Mordor - increases power, allows structures to be built around it
-Spire of Isengard - increases power, allows structures to be built around it
-Spire of the Wicked - increases power, allows structures to be built around it
-Bastion - built by Mordor commander
--Warrior - orc warrior, spawns in pairs. Gains speed when attacked
--Barrow-wight - spectre, good infiltrator
--Catapult - basic siege machine
-Troll Ward - built by Mordor commander
--Attack Troll - tank beast
--Drummer Troll - support beast, causes fear
-Uruk-hai Pit - built by Isengard Chieftain
--Lancer - heavy uruk infantry. Good at spearheading attacks
--Arbalester - heavy uruk archer. Powerful but slow attack
--Berserker - one-man army. Good against groups of infantry
-Siege Factory - built by Isengard Chieftain
--Scout - scout uruk. Can be upgraded to a Sapper
--Siegebreaker - deadly battering ram, attacks structures only
-Outpost - built by Wicked Warlord
--Skirmisher - haradrim infantry, good against cavalry and can go into stealth
--Halberder - heavy pikemen of Rhun
--Corsair - raid unit of Umbar. Good at hindering enemies
-Beastiary - built by Wicked Warlord
--Giant Spider - ambusher and swarm unit
--Mumakil - heavy beast. Can mount Haradrim archers on its back
-Slaughterhouse - generates supplies. can sacrifice units for more supplies
-Bulwark - generates command. absorbs damage dealt to units behind the bulwark
-Watch Tower - attacks units. Can summon Spies (crows that detect invisible units)
-Mordor Commander - leader of mordor, good at overwhelming enemies
-Isengard Chieftain - leader of isengard, good at leading assaults
-Wicked Warlord - leader of wicked men, good at weakening enemy ranks
Units and Buildings
-Spire of Mordor - increases power, allows structures to be built around it
-Spire of Isengard - increases power, allows structures to be built around it
-Spire of the Wicked - increases power, allows structures to be built around it
-Bastion - built by Mordor commander
--Warrior - orc warrior, spawns in pairs. Gains speed when attacked
--Barrow-wight - spectre, good infiltrator
--Catapult - basic siege machine
-Troll Ward - built by Mordor commander
--Attack Troll - tank beast
--Drummer Troll - support beast, causes fear
-Uruk-hai Pit - built by Isengard Chieftain
--Lancer - heavy uruk infantry. Good at spearheading attacks
--Arbalester - heavy uruk archer. Powerful but slow attack
--Berserker - one-man army. Good against groups of infantry
-Siege Factory - built by Isengard Chieftain
--Scout - scout uruk. Can be upgraded to a Sapper
--Siegebreaker - deadly battering ram, attacks structures only
-Outpost - built by Wicked Warlord
--Skirmisher - haradrim infantry, good against cavalry and can go into stealth
--Halberder - heavy pikemen of Rhun
--Corsair - raid unit of Umbar. Good at hindering enemies
-Beastiary - built by Wicked Warlord
--Giant Spider - ambusher and swarm unit
--Mumakil - heavy beast. Can mount Haradrim archers on its back
-Slaughterhouse - generates supplies. can sacrifice units for more supplies
-Bulwark - generates command. absorbs damage dealt to units behind the bulwark
-Watch Tower - attacks units. Can summon Spies (crows that detect invisible units)
War of the Ring is a real-time strategy map. It takes inspiration from Battle for Middle Earth and WarCraft 3 in terms of gameplay. These mechanics make up the unique gameplay of this map:
Leader Units - takes inspiration from WarCraft 3's heroes. After the map is loaded, you are prompted to choose which faction you will play as (Forces of Good or Evil). Depending on which faction you pick, you will spawn with three leaders, one representing each sub-faction. These leaders are not as strong stat-wise as Wc3 heroes, and they can only learn abilities by building structures that generate power, and learning abilities costs supplies. The leaders are also the builders of your race, they construct every building. However, some troop production buildings can only be built by a specific leader. Leaders can be revived from any statue/spire.
Resources - Supplies replaces gold. Supplies are generated by certain buildings (slaughterhouses and farmhouses). Power replaces lumber, but is totally different. Power unlocks hero abilities and some unit upgrades. You can increase your Power by building statues/spires. Command replaces food as the army cap.
Power structures - Statues and Spires increase power, but they also act like pylons from StarCraft 2; you may only build other buildings near the Statue or Spire. Structures without a nearby power structure will cease to function. Power structures have the Recall ability, which teleports a number of units in a circle to the base to defend. Using Recall costs supplies, and Recall has a long cooldown, so do not use this ability without care.
Strategic Points - there are preset points on the map where your leaders can build statues/spires on. When built on these Strategic Points, spires/statues will generate supplies just like a farmhouse/slaughterhouse would.
Morale - adds a new depth of gameplay. Now rather than killing the enemy, you can simply enslave them to your bidding. Most infantry have morale (represented by mana). When morale reaches zero, units will become 'Lost', they are handed to neutral passive, and leaders can choose to capture them (gaining control) or execute them (kills them, and gains supplies from the kill). Some units cause fear (eg. trolls and huorns), and they are good at draining enemy morale, but there are also units that boost morale (like Bannermen and Eorlings) that counter these units.
The One Ring - the One Ring encourages map control and awareness of the players. The One Ring spawns at the centre of the map, atop a volcano. Units can carry this ring, and if so, the ring will grant extraordinary powers to the player. But this comes with a drawback as well; the ring-bearer is visible to all players (including enemies), and the ring can only be carried for 2 minutes. After 2 minutes, the Ring will reset to the centre of the map, and kill the ring-bearer in the process. In this way, the One Ring is not only a massive boost to your forces, but can also be a massive drawback that needs to be handled carefully.
Leader Units - takes inspiration from WarCraft 3's heroes. After the map is loaded, you are prompted to choose which faction you will play as (Forces of Good or Evil). Depending on which faction you pick, you will spawn with three leaders, one representing each sub-faction. These leaders are not as strong stat-wise as Wc3 heroes, and they can only learn abilities by building structures that generate power, and learning abilities costs supplies. The leaders are also the builders of your race, they construct every building. However, some troop production buildings can only be built by a specific leader. Leaders can be revived from any statue/spire.
Resources - Supplies replaces gold. Supplies are generated by certain buildings (slaughterhouses and farmhouses). Power replaces lumber, but is totally different. Power unlocks hero abilities and some unit upgrades. You can increase your Power by building statues/spires. Command replaces food as the army cap.
Power structures - Statues and Spires increase power, but they also act like pylons from StarCraft 2; you may only build other buildings near the Statue or Spire. Structures without a nearby power structure will cease to function. Power structures have the Recall ability, which teleports a number of units in a circle to the base to defend. Using Recall costs supplies, and Recall has a long cooldown, so do not use this ability without care.
Strategic Points - there are preset points on the map where your leaders can build statues/spires on. When built on these Strategic Points, spires/statues will generate supplies just like a farmhouse/slaughterhouse would.
Morale - adds a new depth of gameplay. Now rather than killing the enemy, you can simply enslave them to your bidding. Most infantry have morale (represented by mana). When morale reaches zero, units will become 'Lost', they are handed to neutral passive, and leaders can choose to capture them (gaining control) or execute them (kills them, and gains supplies from the kill). Some units cause fear (eg. trolls and huorns), and they are good at draining enemy morale, but there are also units that boost morale (like Bannermen and Eorlings) that counter these units.
The One Ring - the One Ring encourages map control and awareness of the players. The One Ring spawns at the centre of the map, atop a volcano. Units can carry this ring, and if so, the ring will grant extraordinary powers to the player. But this comes with a drawback as well; the ring-bearer is visible to all players (including enemies), and the ring can only be carried for 2 minutes. After 2 minutes, the Ring will reset to the centre of the map, and kill the ring-bearer in the process. In this way, the One Ring is not only a massive boost to your forces, but can also be a massive drawback that needs to be handled carefully.
I will be making this map open source, in GUI, so other mappers can see what's inside it. If you take resources from this map, you must give credit to the author(s) of the resources. I'll also attach everything I make, so in case I quit this project, the resources I've made can still be used. You can find the resources in post 2 of this thread.
To do list:
-make teh ui - done
-make teh terrain - getting a basic concept
-make teh models
-make teh object editoring
-finish up the map
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