Description:
-I would have wished for some actual screenshots. THe artistic ones are cool, but not really providing a look on how the game actually is. In my experience, this may put some people off of downloading.
Game:
-20 seconds too choose a mode is good, but the information about each mode is not. It is hidden in the quest log, when it should just be displayed as fast as possible.
-The custom UI is amazing! Really well done!
-The fog is cool and atmospheric, but I'd like more clarity when playing a game like this. Maybe have it only in the city, when no enemies are around?
-The trees around the way are also nice, but their height obscures the map slightly.
-The dialogue being played is quite nice too.
-The terrain are above all expectations for an AoS. Might be the most beautiful I've ever seen.
-I liked the home portals! Useful stuff. Some effect when you were teleported would be nice though. Perhaps force the camera to the other end over 0.5 seconds?
-There was a gold coin lying around in my city. Is that intended?
-Loads of shops! A bit confusing.
-I liked the X on the mini map telling me where my heor was. More pinpointed than a globe.
-You have a small issue with your UI! In the bottom-right cornor, a small black square can be seen.
-Suggestion: Warn the player with a sound or an effect when the turrets are tergeting you.
-Executing minions was tricky.
-Interesting layout in the middle of the map! I like it.
-Beautiful turret projectiles!
-If you move your camera to the bottom-left of the map, you can see some ugly cliffs. Cover with trees?
-"Darkshade will revive in 17.000 seconds." Are the decimals really needed? You can fix this by using "display string (integear(real)).
-Terrain is mostly beautiful, but the cliffs placed aren't very good. I'm thinking of the area with the statues in the sun base here. Jsut north of that is also a random support colum among some old trees. Strange.
-I felt like my hero was really weak. Didn't feel very satisfying taking forever killing minions.
-Darkshade sleep abilitys its cooldown is .15 when you upgrade it.
-Mana Regen was crazy slow.
-Turrets have slow projectiles. They should be faster so you aren't attracting a lot before you even know you're the target.
-On the eastern slop after the second evil turret in that lane, there is a huge invisible pathing blocker.
-The turrets prioritation is really annoying. WHen is it attacking me and not?
-Oh my the villagers in the city is annoying. Perhaps remove their collision?
-The mist is kinda strange, sometimes jumping from blueish to redish with no clear reason why.
-The resource tooltips in the bar to the top-right are still displaying "gold is mined from gold mines" and "lumber" and "food", even though those seems to have other usese now?
-What does a summoning pit do? No message was displayed when I killed it. Just a 100 gold reward.
-There are downgoing cliff ramps in the evil abse, giving them a pretty big disadvatage, since there is like a 33%miss chance when attacking uphill.
-Eh. My own minions bodyblocked me locking me in with a turret that targeted me here...
-The bufficon from my "true night" ability is different from the ability icon.
-Units still spawn after victory.
-The score screen should be available for a much longer time. Forcing victory disables that. I like that there actually is a scorescreen though.

-Cool skins and models.
-The Evil base was really cool. My favoruite area for sure.
-Ice revenants passive was barely understandable.
-I expected the abilities to be more flashy. They often have very little visual appeal.
Main issues:
-Shop was really confusing.
-A bit too unclear with all the mist effects and the large variety of creeps. I could barely see the units at some points if the health bars were turned off.
Other than that, a beautiful AoS that is not your classic edit of DotA, but something much cooler. It has some issues still that could be improved upon, but general balance and gameplay feels pretty good.