- Joined
- Oct 17, 2009
- Messages
- 370
I thought if u use wait in a trigger it will be interrupted if the trigger runs again, Example:
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Hero
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Events
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Unit - A unit enters Hero selection area <gen>
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Conditions
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((Triggering unit) is A Hero) Equal to True
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Actions
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Set Temppoint = (Random point in Spawn area <gen>)
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Unit - Move (Triggering unit) instantly to Temppoint
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Custom script: call RemoveLocation (udg_Temppoint)
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Unit - Add Invulnerable (Neutral) to (Triggering unit)
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Wait 30.00 game-time seconds
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Unit - Remove Invulnerable (Neutral) from (Triggering unit)
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Last edited: