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Voracious Sea

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Update 2 (Most Recent):
Added more dock leading up to a destroyed building, more background, and more tentacle action. Waves are much dimmer, and there's a brighter tinting in the sky.

VoraciousSea3.png


Extended the stormsphere and added more of a fading background into thicker fog. Added two more tentacles and an attempt at water waves/splashing.

VoraciousSea2.png



I'm thinking of adding more evidence of a village to the right past the docks, at least two more tentacles, and extending the stormsphere out more so I can add more to the background and prevent the circular shaping it's giving now.

VoraciousSea1.png

 
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The biggest gripe I have with wc3 terrain it that it is near impossible to do emotive seascapes. Crashing waves, storms and the like are very hard to pull off.

That said, I think you've done excellently within the constraints of the engine.
 

fladdermasken

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The biggest gripe I have with wc3 terrain it that it is near impossible to do emotive seascapes. Crashing waves, storms and the like are very hard to pull off.
Agreed. I was actually experimenting some months ago with doing crashing waves with the height brush, a water tile and some light effects to cover up the awkwardness of the whole thing, only the water tile looked like shit

If there is ever a nice and smooth water tile I may revisit that
 
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Agreed. I was actually experimenting some months ago with doing crashing waves with the height brush, a water tile and some light effects to cover up the awkwardness of the whole thing, only the water tile looked like shit

If there is ever a nice and smooth water tile I may revisit that

Updated a little bit. I experimented with death animations of water models and got a subtle splashing effect. I'm still working on adding a village on the far right.

Has anyone tried to create a static model out of the "white_64_foam" texture?
In the context of a showcase terrain where the foam doesn't need to actually be animated, it could possibly work.
 
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Updated again. I tried using white_64_foam, and it's much nicer to use something that isn't animated and can be edited easier. It just isn't as spread out as the particles of water unit deaths are with how simple it is now.

 

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P.S. cool to have a new addition to the Terrain Board

Certainly.

-

Neat idea, but you should really attend the surroundings. There's this chilling "end
of the world" feeling to this terrain, and by that, I'm not talking about the squid.
I mean the edge of the map, you should extend the size and make more perceptible
mountains along the horizon. You should also add some more detail to the
mid-background, some forest or something.

Keep it up! :)
 
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