Port Town WIP's [Updated .06]
Alright lately I have been working on a terrain map of a port town/sea village I think it's coming out very nicely and here are some pictures (Remember there WIP's so let's get some comments/criticism going ;]). The pictures appear in chronological order (the first is the first picture taken the last picture is the latest one taken).
1.) Very early version of the town and is quit bland.
2.) The auction area (still not updated since the first picture, just a different camera angle.)
3.) The most updated and latest, added some details: Ship + corpse stuck on spires , crates on dock, environmental doodads by water, all areas that look pathable are pathable (hooray!)
4.) Close-up on the dock.
5.) Updated it yet again, I am trying to see if I'm headed in the right direction in the lessening of rocks, comments? (Obviously I'm am not done removing rocks + adding trees).
6.) Updated again, I didn't like the palm trees the models looked to fake and all the tops of the leaves were the same color. Changed quite a bit of stuff.
-EDIT: I dunno i just cant seem to get that hill right =/
7.) A closer view of the tavern, dock, and some of the hill up to the relic.
8.) A close-up of the hill, it's kinda making me mad, i cant seem to get it just right =/.
9.) This is the main view, it has been updated with more people and 'porty' doodads.
10.) This is the updated version of the tavern, people lighting doodads.
11.) Updated version of the auction house, added some more people and lighting.
12.) A view of the dock and the sea beyond.
13.) A view of the sales-dock part. I believe I'm damned close if not already done with the dock area.
Alright lately I have been working on a terrain map of a port town/sea village I think it's coming out very nicely and here are some pictures (Remember there WIP's so let's get some comments/criticism going ;]). The pictures appear in chronological order (the first is the first picture taken the last picture is the latest one taken).
1.) Very early version of the town and is quit bland.
2.) The auction area (still not updated since the first picture, just a different camera angle.)
3.) The most updated and latest, added some details: Ship + corpse stuck on spires , crates on dock, environmental doodads by water, all areas that look pathable are pathable (hooray!)
4.) Close-up on the dock.
5.) Updated it yet again, I am trying to see if I'm headed in the right direction in the lessening of rocks, comments? (Obviously I'm am not done removing rocks + adding trees).
6.) Updated again, I didn't like the palm trees the models looked to fake and all the tops of the leaves were the same color. Changed quite a bit of stuff.
-EDIT: I dunno i just cant seem to get that hill right =/
7.) A closer view of the tavern, dock, and some of the hill up to the relic.
8.) A close-up of the hill, it's kinda making me mad, i cant seem to get it just right =/.
9.) This is the main view, it has been updated with more people and 'porty' doodads.
10.) This is the updated version of the tavern, people lighting doodads.
11.) Updated version of the auction house, added some more people and lighting.
12.) A view of the dock and the sea beyond.
13.) A view of the sales-dock part. I believe I'm damned close if not already done with the dock area.
Attachments
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Capture.jpg76.9 KB · Views: 246
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Auction House View.jpg85.6 KB · Views: 259
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Main View Beta v1.01.jpg101.5 KB · Views: 241
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Closeup on Dock Beta v1.01.jpg92.2 KB · Views: 206
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Main View Beta v1.02.jpg87.8 KB · Views: 205
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Main View Beta v1.03.jpg87.1 KB · Views: 141
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TavernDock View Beta v1.04.jpg78.9 KB · Views: 129
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Hill View Beta v1.04.jpg75.9 KB · Views: 172
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Main View Beta v1.05.jpg95.5 KB · Views: 148
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Tavern View Beta v1.06.jpg85.9 KB · Views: 135
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Auction View Beta v1.06.jpg87.9 KB · Views: 119
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Sea View Beta v1.06.jpg83.9 KB · Views: 140
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Full Sale View Beta v1.06.jpg84.7 KB · Views: 135
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