Voracious Sea

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Update 2 (Most Recent):
Added more dock leading up to a destroyed building, more background, and more tentacle action. Waves are much dimmer, and there's a brighter tinting in the sky.

VoraciousSea3.png


Extended the stormsphere and added more of a fading background into thicker fog. Added two more tentacles and an attempt at water waves/splashing.

VoraciousSea2.png



I'm thinking of adding more evidence of a village to the right past the docks, at least two more tentacles, and extending the stormsphere out more so I can add more to the background and prevent the circular shaping it's giving now.

VoraciousSea1.png

 
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The biggest gripe I have with wc3 terrain it that it is near impossible to do emotive seascapes. Crashing waves, storms and the like are very hard to pull off.

That said, I think you've done excellently within the constraints of the engine.
 
The biggest gripe I have with wc3 terrain it that it is near impossible to do emotive seascapes. Crashing waves, storms and the like are very hard to pull off.
Agreed. I was actually experimenting some months ago with doing crashing waves with the height brush, a water tile and some light effects to cover up the awkwardness of the whole thing, only the water tile looked like shit

If there is ever a nice and smooth water tile I may revisit that
 
Agreed. I was actually experimenting some months ago with doing crashing waves with the height brush, a water tile and some light effects to cover up the awkwardness of the whole thing, only the water tile looked like shit

If there is ever a nice and smooth water tile I may revisit that

Updated a little bit. I experimented with death animations of water models and got a subtle splashing effect. I'm still working on adding a village on the far right.

Has anyone tried to create a static model out of the "white_64_foam" texture?
In the context of a showcase terrain where the foam doesn't need to actually be animated, it could possibly work.
 
P.S. cool to have a new addition to the Terrain Board

Certainly.

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Neat idea, but you should really attend the surroundings. There's this chilling "end
of the world" feeling to this terrain, and by that, I'm not talking about the squid.
I mean the edge of the map, you should extend the size and make more perceptible
mountains along the horizon. You should also add some more detail to the
mid-background, some forest or something.

Keep it up! :)
 
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