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Virus Infection 0.71

Submitted by onix_noob
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Map Thread
Map Thread
Map Thread


Map description:


Body Defenders: Have to protect The Human Body and his organs from the viruses and to destroy all viruses that are inside the body.

Viruses: Have to Kill The Human Body by killing:
The Stomach to stop Pills from coming. When you kill The stomach Anti-Virus Cloud will be released and a lot of Pills, as a last resort of The Body and the doctors to eliminate the viruses.
The Heart to stop the T-Bodys, Mature T-Bodys, White Blood Cells and the Antibodies from coming.
The Brain to win the game.




Strains:

Ebola (Easy) - This strain need only more and more units killed to grow stronger. For every killed enemy unit new unit will be spawned from it 1 level lower than the killing unit. This strain is good for players that play for first time the map becouse it's very powerfull strain in the begining. In late game when there don't have alot of enemies to be killed you will be unable to have alot of units.

Hantavirus (Normal) - This virus is highly adaptive, he need to kill enemy units to gain skills. Different units of this strain gain different skills after a number of kills.

Evolution (Hard) - This strain need time to evolve and grow stronger. You have to keep you units from dying when they are low on hp becouse when they evolve their hp will be full again. If you choose this strain you have to wait most of the time for your units to grow stronger to be able to fight. The last evo units of this strain are very good for late game.


Note: In the Lungs you can find spores and with them you can spawn bacteries which can multiply very fast.


Screenshots


Entire Map Preview

[​IMG]


The Stomach

[​IMG]


The Heart

[​IMG]


Body Defenders Area

[​IMG]


The Brain

[​IMG]


Body Units

[​IMG]


Virus Units

[​IMG]

Changelog:

Versions:
0.32 - 0.40

0.33
Terrain improvements
Minor balances and changes
0.33
Some new things
0.34
Fixes/changes
0.35
It's ok now
0.36
2 much bugs :)
0.37
everything is OK
0.38
Patient no longer have 2 hearts :D
Heart revive system reworked
Minor terrain changes
Some minor text errors fixed
Decreased attack speed of all units
Reduced fog (it was 2 much)
now all things must be fixed
0.39
Fixed crash caused when day/night switching when hero have the night ability and is dead
Few triggers are reworked
Little terain changes
0.40
fixed strain choosing window
few things fixed
few things changed

0.41 - 0.50

0.41
Reworked the day/night ability trigger
0.44
Reduction aura finaly fixed
Win/Loose triggers reworked
most of the triggers reworked/fixed
0.45
Fixed the text in Quest menu (F9)
0.46
Fixed some errors in the triggers
Now the heroes are placed at random points
0.47
Regen Aura is now triggered so it have to fully work
Added some info for Virus units
Minor balances on Hantavirus units skills
Attempt to fix the bug where the unit is evolving when it's devoured and new unit appear ot the place of devouring
0.48
Fixed the bug where the mana of the Strand a Virus is over and the Regeneration ability keep working
Changed the special effect of the Regeneration ability
Increased the level of Evolution Training by 1 level
0.49
Gold income by diferent nucleuses fixed (2,3,4) as it should be
Now you recive 5 stats when you choose your strain
Map performance slightly improved
0.50
If player don't choose strain within 2 minutes the game will choose random
Fixed the bug where your strain don't appear after you choose it
Few triggers optimized

0.51 - 0.60

0.51
Reworked the evolution trigger in order to improve the game performance (test phase only report bugs please)
Reworked the income system now have to be more accurate
Increased the sight of the worms now you are able to select them if they are alone
Fixed the text when u build T-Cell Tower and the text "kill old" pop up
Fixed the bug where you deactivate the Regeneration ability and it keep healing
0.52
Units not evolving when mana reach 0 is fixed now
The lag when attempts for reviving the heart is slightly reduced
Nucleus now have 400 hp, 200 seconds respawn time and +2 income
Nucleus now have 450 hp, 302 seconds respawn time and +3 income
Nucleus now have 500 hp, 405 seconds respawn time and +4 income
0.53
Body Defenders no longer can choose strains (sorry for this bug)
Now is displayed to all players the results of voting for income and Friendly Fire
0.54
Minor ingame/text improvements
Now body defenders have 1 Red Blood Cell in the begining which will harves ATP
Not creating Unit Producer after 2 minutes if you don't choose one is fixed
0.55
Few Triggers are optimized
Decreased the Evolution time of Strand B Viruses and Fighting Strands
Changed the hotkey of Suicide and now you can target a unit or point with it
0.56
Finally fixed the Win/Loose Triggers
The cost of Evolution Upgrade is decreased
Changed the tooltip for Regeneration Aura
Minor changes to Regeneration Aura mechanics
Reduced the chance to be spawned Pill when attacking the heart and the stomach is still alive from 49 to 39
0.57
Minor problem related to Win/Loose Triggers fixed
The Immune System is no longer killing it's own units
0.58
Descriptions in the Quests are more clear now and few things removed/reworked
In game help text is also reworked to be more understandable
When new nucleus is created and units owned by immune system are exceeding the maximum unit count the nucleus is now created instead of removed
Added some colorful things
Now you can't have more than 60 bacterias (if you summon them with item you can)
0.59
Decreased evolution time of Strand B Virus
Decreased acquisition range of all Worms
Decreased acquisition range of Ebola-Sudan
Decreased acquisition range of Phlebovirus
Increased acquisition range of Nairovirus
Removed few leaks
0.60
Max spores per lung set to 11
Fixed some leaks
Small terrain changes
Few text changes
Some triggers optimized a bit
Added few new special effects to Hantavirus units
Added in game credits for the models used

0.61 - 0.70

0.61
Attempt to fix the Win/Loose trigger
Added loading screen description for players
Added "repick" function/command, you can use it only once
Now you have 60 seconds to choose/repick your strain instead of 120 seconds
0.62
Fixed some of the typos
Changed all hotkeys to Q,W,E,R,T,Y Z,X,C,V,B,N
Changed the armor type of the Pills from Fortified to Hero
Increased the armor of the Pills from 1 to 2
Limited the amount of Pills that Body Defenders can produce to 10
Increased the Pills cost from 215 to 250
Heart is now Revived even if the unit limit for the Body is exceeded
Ability Night for virus heroes changed from value to percentage
Added debug for the Nucleuses spawning on the center of the map
Limited the Units that the Immune System can produce
Nerfed all of the updates
Slightly improved the Chance for a better nucleus to be created
2.50 seconds income
Nucleus 55%
Nucleus 35%
Nucleus 10%
3.50 seconds income
Nucleus 48%
Nucleus 39%
Nucleus 13%
4.50 seconds income
Nucleus 41%
Nucleus 43%
Nucleus 16%
0.63
Reworked the color of each Nucleus
Infected Blood Cells no longer damage the Red blood Cells near the mouth
Fixed the Night ability for viruses not working correctly night time
Changed some of the info in the F9 Menu
0.64
Fixed finally the Night Aura not working properly
Another attempt to fix the Winning for the Body Defenders
Added "income" command it display your current income
Changed the limit of level two Red Blood Cell from 90 to 70 per player
Now the Nucleuses are regenerating slowly only during night
Switched the colors of the first 2 Nucleuses so now the darker they are the more gold they give.
When your units are close to Nucleus they are regenerating faster
Increased the time between each upgrade that the Computer units are getting for their units
Decreased the cost of "Virus Adaptation" and "Creature Carapace" upgrades
Decreased the evolution time of Strain B Virus and the Fighting Strand slightly
Changed some of the stats for the Suicide ability of the Infecters
Disease Cloud ability of the Infecters is working now
0.65
Nerfed the Night Aura a lot it was just to much OP
Added new ability Way of Evolution to the Nucleuses
Recoloring all of the Text to fit more the game
Fixed the description of the Suicide, Parasite and few other abilities
Maximum Hero level increased to 50
Changed the Hero Model to the Cancer model because any way there will not be Cancer any time soon
Increased the time for the Body Defenders units to be created
0.66
Few visual fixes
Credits updated
0.67
Night Aura defense reduction must be correct now
Defense upgrades doesn't increase the defense value of the Pills
The hero restored to its preview model
The hero is more easy to notice when there are a lot of units around it
Decreased the base defense of the small and big Anti body by 2
Decreased the damage of the small and big Anti Body by 5 and 10
Fixed the "income" command to display the current time per income
Slightly increased the time that the Body upgrade his units from normal to strong
Decreased the time required to revive your hero
Fixed the fatal error causing warcraft to close without any reason
Spore item no longer have green icon
New model for the spore
The Immune System now must spawn units more accurate depending on the players in the virus team
0.68 Under Construction
Things done so far:
Pills gain armor as they did before
Default armor of Pills set to 0
Added "ps" command to check the other Players Strains
Added random when you are choosing your strain
Things to do:
To find out how to make the Body Defenders more busy and buffed
0.69
Fixed the problem related to the Strain Choosing not appearing
0.70
Added "-ms", "-move speed" command to check your hero move speed
Added "-clear" to clear your screen from all of the Game Messages
Attempt to fix the critical error but that is maybe related to the new ability Way of Evolution
Some minor fixes for few triggers

0.71 - 0.80

0.71
Fixed Way of Evolution not increasing it's level
The fatal error that cause the game to close is fixed
Fixed the "-ms" command to display correct value
Time to "-repick" is now 60 seconds as it should be
Fixed a bug with Nucleus not spawning at some points or spawning at the center of the map


Please post any bugs/suggestion that you find/have here or email me.




Credits
republicola - For the Heart model
armel - For the T-Body/Mature T-Body model
Markus3832 - For the Baby Worm and Bacteria models
Callahan - For the Brain model
Pyritie - For the Red Blood Cell model
killst4r - For the T-Cell Tower model
oinkerwinkle - For the Antibody model
Dark Hunter1357 - For the Pill model
NoMAd - For the basics of the system that is adding skills to Hantavirus units
Zerox - For the Spore (item) model ​

MAP IS PROTECTED
For contacts onixnoob@gmail.com
Original map by Velex continued by me

Keywords:
virus, infection, defense, evolution, cell, heart, brain, immune, system, blood, bacteria, body, worm, egg, stomach.
Contents

Virus Infection 0.71 (Map)

Reviews
Moderator
15th Sept 2010 ap0calypse: Permanently Rejected. Reason? You. 08:05, 17th Jun 2008 Septimus: Good Point [+] Kinda spooky if you think about your own body. [+] Kinda interesting Bad Point [-] Minor bug detected, attack indicator for...
  1. Dan1lo

    Dan1lo

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    Although the beginning is very hard(for newbies or etc) it gets easier with time

    I tried this game solo at first to see how far I could go. The only race I couldn't use good at first time was evolution, because I tend to rush :p

    Even though the bacteria are very week, they can multiply in a somewhat fast speed, which is awesome.
    I wouldn't say they're overpowered, because they 'act' as bacteria(divide into 2 which can divide into 2... and use little energy) but with good tactics I was able to use them as my main attack force :p

    If I let the body act for more time I'd probably lose, but I really liked the interactivity (doctor/ heart revival, etc)
    I just wished the brain was stronger ...

    Also, when I checked the help, there are some parts which are not complete(don'tknow why though)

    Finally, I haven't found any information on blood cells and how to infect them. I assumed that they got infected when they passed through my viruses, but that's as far as I could go :p
     
  2. Miros

    Miros

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    You are right. It is easier, if you know, what you can do. :)
    I think you can make one more unit for each race.
     
  3. Frotty

    Frotty

    Wurst Reviewer

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    Very bad is that you can kill nucleuses if attacking with to much units / strong units.
    then the attacker attacks after the nucleus is already yours so amybe make it invurneable for 2 seconds...
     
  4. onix_noob

    onix_noob

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    The problem the creativity is not my best ability and i have no idea what other to add


    The nucleuses/cells are fragile things so i decide if they got 2 much dmg for the last hit they to die
     
  5. Beronin

    Beronin

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    ...odd...
    the anatomy of that guy is very strange :p
     
  6. Walle

    Walle

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    it doesn't say in description that it is protected!
     
  7. Dragonson

    Dragonson

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    Nice =D gotta play this sometime!
     
  8. bureaulamp

    bureaulamp

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    I have been playing this map a few times and I have won 1 time by a mistake of the body defence ..

    I still think the body is kinda OP even if you play well ... I mean who can ever stand up against an army of 10 anti bodies and 1 anti virus cloud ?
    I think you should at least make antibodies cost some more like : 500 , or 1k
    to keep the balance... because a mass of antibodies can kill about anything ..
     
  9. SasuhKun

    SasuhKun

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    The map is a good idea, and i like it, but first:
    I agree with everything Septimus said. And the game is really unbalanced. WITHOUT the defense players the body owns the viruses. With, there are no words to such mass destruction. Of course that in the realism it IS like that, people don't die everyday by some skinny virus. But there are 8 virus in Bob, that's quite a punch. And bob can receive a LOT of pain, or whatever, but he can defeat all those virus so easily? And in a game everyone must have a equal chance of winning in the beggining, so... well, you got me. Work more on this. 3/5
     
  10. onix_noob

    onix_noob

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    yep there was few times where mass of antibodie just kill me for few seconds but i was alone. If the game is full body defenders will not kill you with 12 antibodies
     
  11. s4nji

    s4nji

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    I have some suggestion.
    How about amputating a body part? When a part of body's nucleus (like right arm) is all/5 of them is infected, the Body defender can vote to amputate a body part. It kills all virus but destroying the nucleuses, and if the Virus Hero get amputated, It cannot be revived, but the virus spawner can move and not vulnerable and can be killed.
    And another suggestion :
    Adding limit of Bacteria Multiplying ability, like maximum of 150 bacteria per player or else.
    Even another Suggestion =P
    Adding the body defender hero, and make some new doctor's injections that must be ordered manually but only once or twice, for some effects, like spawning 100 Anti-bodies, or else but only can be activated at the middle of the game to make the game longer to finish.
    Maybe that will help to make your map better. =)
     
  12. onix_noob

    onix_noob

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    Amputing part of the body will lead to debalancing the game becouse in early game if all viruses are killed like this or all nucleuses killed then No viruses, No gold and the body defenders will win. About the injections i may do somthing like this but still this have to be considered careful becouse at this moment body defenders can overrun the viruses very easy. About the heroes for body defenders i can add hero but it will be without abilitys becouse i have no idea what abilitys to add (to make hero for body defenders he must have atleast 2 abilitys).

    Thanks for your comment and the suggestions
     
  13. SasuhKun

    SasuhKun

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    Hey, you must now make your map a anti-update map. The new update is a assassin. A lot of old n good maps that aren't updated will be GONE. I'm lucky cause some of the best authors of maps are intelligent and ALREADY re-made their maps (the update was launched today, 04/08/2009
     
  14. onix_noob

    onix_noob

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    The last 4-5 versions was released to fix bugs that was related to in-game balance and performance. Sorry about the fact that i have 2 months to do nothing (i am finishing my school right now) before i begin working and no games no mapmaking, so i use this map to relax when i work on it or play it w/e. From time to time when i search what new to test to play night time before i go to sleep i search last 5-10 pages with maps and if i like a map i dl and play it, i think when u look between the pages is called "browsing". W/e maybe u must ask moderators to make a special pack with the maps that u like or u may like :ugly: (nothing offending just "REMEMBER" we are in free world (just for the moment) so have fun and do whatever u wonna)
     
  15. PassiveMapMakerZ

    PassiveMapMakerZ

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    trying now xD
     
  16. Wraith_Chaser

    Wraith_Chaser

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    Here is a little list of things.
    1: Get better English plz.
    2: Please be more specific in description, I found it very hard to understand what this is about. I usually don't DL things that don't make sense to me, but I did.
    3: Found some typos in-game.
    4: VERY vague concept, hard to understand.
    5: Map is very redundant and boring.
    6: Try harder. . .
    7: Makes no sense.
    8: Why is there emphasis on his Testicles?
    9: I would give this like a 2, but I give you credit for spending time making it.
    Score--- 3.2/5
     
  17. Thick_Armor

    Thick_Armor

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    I like the good and bad points reviewed from the moderator about this game xD.
    Pretty good game defintly shows alot of potential to be somethign much more diverse, needs more unit, bug fixes and quite alot of balancing for now though.
    2/5
     
  18. onix_noob

    onix_noob

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    @Wraith_Chaser
    1. Point me atleast 3 grammatical mistakes
    2. Which part from KILL wasn't clear
    3. Point me atleast 3 grammatical mistakes
    4. Which part from KILL wasn't clear
    5. If you aren't capable of playing this type of maps don't give review about them
    6. Belive me i am trying
    7. Which part from KILL wasn't clear
    8. i don't know who's are behind you but there is no such a thing
    9. Oh thank for your competent and helpful constructing criticism


    @Thick_Armor
    Coments of the type "needs more unit, bug fixes and quite alot of balancing for now though." are always welcome, your constructing criticism is always welcome keep it UP.

    Don't forget that the main point in criticism somthing is to point some faults or atleast i think in this site is like this. Both of you just say Nothing at all. Becouse of the fact that you loose when you play for first time there is nothing i can do. You can't always win even vs AI who have no intelligent at all. And the moederators review are from 1+ year do you think it's up to date?
     
    Last edited: Aug 18, 2009
  19. Thick_Armor

    Thick_Armor

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    Sorry to offend you, I thought that most of whatever I want to say have actually already been pointed out and I didn't want to repeat other people. The whole point of that sentence is because the moderators review was old and that this map is obviously far more deserving.
    The main reason I posted it was so I could subscribe to the thread, that way i can keep track of any updates. It's actually because I like the game and I don't think how good I am at it actually matters.

    EDIT: Umm, carry on commenting. I didn't want to bring on any kind of prolonged awkward silence or anything. Kinda wiped out the whole point of me subscribing... o_O
     
    Last edited: Sep 13, 2009
  20. onix_noob

    onix_noob

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    For all that read this.
    I will be missing for 4-8 months but if there are any bugs you guys find you can post them here. The map is stable, some times balanced some times not it depend on your skills. I will be glad admins to preview this map again i think i already make a request but i will make one more becouse the first/last preview was made 1+ year ago. But now there is nothing similar between the map preview and the map now. Have fun playing it until we are waiting for Diablo III and Star Craft II