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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Virus Infection 0.71

Submitted by onix_noob
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Map Thread
Map Thread
Map Thread


Map description:


Body Defenders: Have to protect The Human Body and his organs from the viruses and to destroy all viruses that are inside the body.

Viruses: Have to Kill The Human Body by killing:
The Stomach to stop Pills from coming. When you kill The stomach Anti-Virus Cloud will be released and a lot of Pills, as a last resort of The Body and the doctors to eliminate the viruses.
The Heart to stop the T-Bodys, Mature T-Bodys, White Blood Cells and the Antibodies from coming.
The Brain to win the game.




Strains:

Ebola (Easy) - This strain need only more and more units killed to grow stronger. For every killed enemy unit new unit will be spawned from it 1 level lower than the killing unit. This strain is good for players that play for first time the map becouse it's very powerfull strain in the begining. In late game when there don't have alot of enemies to be killed you will be unable to have alot of units.

Hantavirus (Normal) - This virus is highly adaptive, he need to kill enemy units to gain skills. Different units of this strain gain different skills after a number of kills.

Evolution (Hard) - This strain need time to evolve and grow stronger. You have to keep you units from dying when they are low on hp becouse when they evolve their hp will be full again. If you choose this strain you have to wait most of the time for your units to grow stronger to be able to fight. The last evo units of this strain are very good for late game.


Note: In the Lungs you can find spores and with them you can spawn bacteries which can multiply very fast.


Screenshots


Entire Map Preview

[​IMG]


The Stomach

[​IMG]


The Heart

[​IMG]


Body Defenders Area

[​IMG]


The Brain

[​IMG]


Body Units

[​IMG]


Virus Units

[​IMG]

Changelog:

Versions:
0.32 - 0.40

0.33
Terrain improvements
Minor balances and changes
0.33
Some new things
0.34
Fixes/changes
0.35
It's ok now
0.36
2 much bugs :)
0.37
everything is OK
0.38
Patient no longer have 2 hearts :D
Heart revive system reworked
Minor terrain changes
Some minor text errors fixed
Decreased attack speed of all units
Reduced fog (it was 2 much)
now all things must be fixed
0.39
Fixed crash caused when day/night switching when hero have the night ability and is dead
Few triggers are reworked
Little terain changes
0.40
fixed strain choosing window
few things fixed
few things changed

0.41 - 0.50

0.41
Reworked the day/night ability trigger
0.44
Reduction aura finaly fixed
Win/Loose triggers reworked
most of the triggers reworked/fixed
0.45
Fixed the text in Quest menu (F9)
0.46
Fixed some errors in the triggers
Now the heroes are placed at random points
0.47
Regen Aura is now triggered so it have to fully work
Added some info for Virus units
Minor balances on Hantavirus units skills
Attempt to fix the bug where the unit is evolving when it's devoured and new unit appear ot the place of devouring
0.48
Fixed the bug where the mana of the Strand a Virus is over and the Regeneration ability keep working
Changed the special effect of the Regeneration ability
Increased the level of Evolution Training by 1 level
0.49
Gold income by diferent nucleuses fixed (2,3,4) as it should be
Now you recive 5 stats when you choose your strain
Map performance slightly improved
0.50
If player don't choose strain within 2 minutes the game will choose random
Fixed the bug where your strain don't appear after you choose it
Few triggers optimized

0.51 - 0.60

0.51
Reworked the evolution trigger in order to improve the game performance (test phase only report bugs please)
Reworked the income system now have to be more accurate
Increased the sight of the worms now you are able to select them if they are alone
Fixed the text when u build T-Cell Tower and the text "kill old" pop up
Fixed the bug where you deactivate the Regeneration ability and it keep healing
0.52
Units not evolving when mana reach 0 is fixed now
The lag when attempts for reviving the heart is slightly reduced
Nucleus now have 400 hp, 200 seconds respawn time and +2 income
Nucleus now have 450 hp, 302 seconds respawn time and +3 income
Nucleus now have 500 hp, 405 seconds respawn time and +4 income
0.53
Body Defenders no longer can choose strains (sorry for this bug)
Now is displayed to all players the results of voting for income and Friendly Fire
0.54
Minor ingame/text improvements
Now body defenders have 1 Red Blood Cell in the begining which will harves ATP
Not creating Unit Producer after 2 minutes if you don't choose one is fixed
0.55
Few Triggers are optimized
Decreased the Evolution time of Strand B Viruses and Fighting Strands
Changed the hotkey of Suicide and now you can target a unit or point with it
0.56
Finally fixed the Win/Loose Triggers
The cost of Evolution Upgrade is decreased
Changed the tooltip for Regeneration Aura
Minor changes to Regeneration Aura mechanics
Reduced the chance to be spawned Pill when attacking the heart and the stomach is still alive from 49 to 39
0.57
Minor problem related to Win/Loose Triggers fixed
The Immune System is no longer killing it's own units
0.58
Descriptions in the Quests are more clear now and few things removed/reworked
In game help text is also reworked to be more understandable
When new nucleus is created and units owned by immune system are exceeding the maximum unit count the nucleus is now created instead of removed
Added some colorful things
Now you can't have more than 60 bacterias (if you summon them with item you can)
0.59
Decreased evolution time of Strand B Virus
Decreased acquisition range of all Worms
Decreased acquisition range of Ebola-Sudan
Decreased acquisition range of Phlebovirus
Increased acquisition range of Nairovirus
Removed few leaks
0.60
Max spores per lung set to 11
Fixed some leaks
Small terrain changes
Few text changes
Some triggers optimized a bit
Added few new special effects to Hantavirus units
Added in game credits for the models used

0.61 - 0.70

0.61
Attempt to fix the Win/Loose trigger
Added loading screen description for players
Added "repick" function/command, you can use it only once
Now you have 60 seconds to choose/repick your strain instead of 120 seconds
0.62
Fixed some of the typos
Changed all hotkeys to Q,W,E,R,T,Y Z,X,C,V,B,N
Changed the armor type of the Pills from Fortified to Hero
Increased the armor of the Pills from 1 to 2
Limited the amount of Pills that Body Defenders can produce to 10
Increased the Pills cost from 215 to 250
Heart is now Revived even if the unit limit for the Body is exceeded
Ability Night for virus heroes changed from value to percentage
Added debug for the Nucleuses spawning on the center of the map
Limited the Units that the Immune System can produce
Nerfed all of the updates
Slightly improved the Chance for a better nucleus to be created
2.50 seconds income
Nucleus 55%
Nucleus 35%
Nucleus 10%
3.50 seconds income
Nucleus 48%
Nucleus 39%
Nucleus 13%
4.50 seconds income
Nucleus 41%
Nucleus 43%
Nucleus 16%
0.63
Reworked the color of each Nucleus
Infected Blood Cells no longer damage the Red blood Cells near the mouth
Fixed the Night ability for viruses not working correctly night time
Changed some of the info in the F9 Menu
0.64
Fixed finally the Night Aura not working properly
Another attempt to fix the Winning for the Body Defenders
Added "income" command it display your current income
Changed the limit of level two Red Blood Cell from 90 to 70 per player
Now the Nucleuses are regenerating slowly only during night
Switched the colors of the first 2 Nucleuses so now the darker they are the more gold they give.
When your units are close to Nucleus they are regenerating faster
Increased the time between each upgrade that the Computer units are getting for their units
Decreased the cost of "Virus Adaptation" and "Creature Carapace" upgrades
Decreased the evolution time of Strain B Virus and the Fighting Strand slightly
Changed some of the stats for the Suicide ability of the Infecters
Disease Cloud ability of the Infecters is working now
0.65
Nerfed the Night Aura a lot it was just to much OP
Added new ability Way of Evolution to the Nucleuses
Recoloring all of the Text to fit more the game
Fixed the description of the Suicide, Parasite and few other abilities
Maximum Hero level increased to 50
Changed the Hero Model to the Cancer model because any way there will not be Cancer any time soon
Increased the time for the Body Defenders units to be created
0.66
Few visual fixes
Credits updated
0.67
Night Aura defense reduction must be correct now
Defense upgrades doesn't increase the defense value of the Pills
The hero restored to its preview model
The hero is more easy to notice when there are a lot of units around it
Decreased the base defense of the small and big Anti body by 2
Decreased the damage of the small and big Anti Body by 5 and 10
Fixed the "income" command to display the current time per income
Slightly increased the time that the Body upgrade his units from normal to strong
Decreased the time required to revive your hero
Fixed the fatal error causing warcraft to close without any reason
Spore item no longer have green icon
New model for the spore
The Immune System now must spawn units more accurate depending on the players in the virus team
0.68 Under Construction
Things done so far:
Pills gain armor as they did before
Default armor of Pills set to 0
Added "ps" command to check the other Players Strains
Added random when you are choosing your strain
Things to do:
To find out how to make the Body Defenders more busy and buffed
0.69
Fixed the problem related to the Strain Choosing not appearing
0.70
Added "-ms", "-move speed" command to check your hero move speed
Added "-clear" to clear your screen from all of the Game Messages
Attempt to fix the critical error but that is maybe related to the new ability Way of Evolution
Some minor fixes for few triggers

0.71 - 0.80

0.71
Fixed Way of Evolution not increasing it's level
The fatal error that cause the game to close is fixed
Fixed the "-ms" command to display correct value
Time to "-repick" is now 60 seconds as it should be
Fixed a bug with Nucleus not spawning at some points or spawning at the center of the map


Please post any bugs/suggestion that you find/have here or email me.




Credits
republicola - For the Heart model
armel - For the T-Body/Mature T-Body model
Markus3832 - For the Baby Worm and Bacteria models
Callahan - For the Brain model
Pyritie - For the Red Blood Cell model
killst4r - For the T-Cell Tower model
oinkerwinkle - For the Antibody model
Dark Hunter1357 - For the Pill model
NoMAd - For the basics of the system that is adding skills to Hantavirus units
Zerox - For the Spore (item) model ​

MAP IS PROTECTED
For contacts onixnoob@gmail.com
Original map by Velex continued by me

Keywords:
virus, infection, defense, evolution, cell, heart, brain, immune, system, blood, bacteria, body, worm, egg, stomach.
Contents

Virus Infection 0.71 (Map)

Reviews
Moderator
15th Sept 2010 ap0calypse: Permanently Rejected. Reason? You. 08:05, 17th Jun 2008 Septimus: Good Point [+] Kinda spooky if you think about your own body. [+] Kinda interesting Bad Point [-] Minor bug detected, attack indicator for...
  1. light bolt30

    light bolt30

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    this map is really cool
     
  2. TheHunterKiller

    TheHunterKiller

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    The idea of the map is good, and the gameplay is great.
    The terrain was meh, but it suits the map perfectly.
    There is a better version of this map though, in Epicwar i think. It had cool stuff like Pain System.
    The game is balanced and does not lag, download is fast.
    I haven't pretty much to say about the game, but it is fun and it never gets boring with good players.

    ~Rating 3/5, add the PainSystem and this will be awesome :p
     
  3. Dragonson

    Dragonson

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    I have a feeling this map died. Am i wrong?
     
  4. bureaulamp

    bureaulamp

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    Isn't that the point of this map, i bet it died a lot of times by now.
     
  5. Dragonson

    Dragonson

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  6. onix_noob

    onix_noob

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    it's still not dead but there are no new good ideas or any bug reports. The only thing i can read in last 2 pages is body defenders are 2 powerful pls fix it, viruses are 2 powerful pls fix it, so i decide the map is fine :thumbs_up:
     
  7. Dragonson

    Dragonson

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    Heh ;) I see.
     
  8. SasuhKun

    SasuhKun

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    played it again. Body defenders still owning in my opinion.
     
  9. BOB222

    BOB222

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    ADD NEW HEROES!!!!! This is a good remake of the original, different play style from SkoobyDoo's versionalso focuses less on realism more on game-play.

    Here are my BASE ideas for the heroes:

    Ebola: Would follow the same sort of play style as the units with infecting and stuff. It's abilities would be something like:
    Infect: works like normal Ebola infect has 3 ranks first rank is infected to the ent guy, second is the banshee, third is the zombie(sorry forgot the names) and maybe instead of a timed life, these ones are permanent.

    Hantivirus or whatever it's called: Again follows the same play style of the units, with more kills more power, maybe every killing-blow he lands he gains an additional "point" (lumber) or each of it's spells has only one rank and they get more powerful for each kill he lands. Some ability ideas I have are: A passive poison attack, a vamparic aura, better versions of some of spells the units can get. Model could be crypt lord or nerubian

    Evolution: This one would be more complex, the hero would again follow a similar playstyle as the units but a little different: It would work sort of like the game "Parasite 2" You could spend ATP to evolve into different sub-strains each specializing in different things for example: At first you have 3 choices maybe it can be "int/str/agi" choice or something like a "heavy hitter/fast hitter/in between"

    USE THESE IDEAS

    Edit: Also add heroes for the body maybe a hero based off of the 3 main body units: T-bodies, white blood cells and anti-bodies
     
    Last edited: Nov 27, 2009
  10. SasuhKun

    SasuhKun

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    You're new in this, cause this is your only post. The game already have a good quantity of viruses with ideas better than those, though evolution is good, onix you could use this idea. Though it would be a lot cooler than other viruses, so people might prefer this.
     
  11. BOB222

    BOB222

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    Please elaborate, right now there is only one hero in this game, i was suggesting heroes not virus races. And also body players don't have heroes.
     
  12. SasuhKun

    SasuhKun

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    onix said before why he can't make heroes for bodies, and as far as I know, all the main viruses units are heroes, ain't them?
     
  13. BOB222

    BOB222

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    I think I understand what your saying, but I'm talking about a unique hero for each virus strain and those were suggestions for the basic idea of how those heroes would work.
     
  14. onix_noob

    onix_noob

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    The idea about the heroes for every strain is something i wanna do but the problem comes when i begin creating them. Good for your suggestions for those spells but you are suggesting only one spell per hero so it will look somehow empty. The body defender's heroes are also hard to be made because the body defense is already strong and it will be hard to maintain the balance if you wanna have a lot of different units. But still if you suggest new heroes and spells for them i may be able to find models but still every hero must have at least 3 spells (it may not include ultimate).
     
  15. BOB222

    BOB222

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    I don't think you quite understand. The ideas are the basic idea of how the heroes work not so much abilities. But I will try to think of some for you.
     
  16. onix_noob

    onix_noob

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    We may remove the parasite ability and to add a new one for every strain. I mean when the game begin your hero will have his normal skills but when you choose a strain to him will be added 1-2 strain special skills/aura but still we must think about them. And because i am working it will be hard but after 20th december i will be free so if we try hard there may be new version before christmas.

    Edit1: i am free to edit the map i am thinking to change the name of it but i don't have any ideas. Maybe something like Body vs Viruses Tag, Body tag or don't know some ideas some one?
     
    Last edited: Dec 2, 2009
  17. Frotty

    Frotty

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    Because of the incompatibility of the other VI version we played this a few times,
    and I was disappointed...
    At first it looked good, the periodic income idea is fresh and the terrain is quite okay.
    But then the first:
    - for every race/strain the same hero..
    But okay thats not that bad. But sometimes, the Autoimmunsystem came very early (like 2 pills after 1-2 minutes in the arm) and sometimes just a few tcells arrived at some spots.
    The different races are okay, ebola spreads fast, hantas get nice skills after a few kills and the last one evolves to better states of the same virus.
    There is one problem with the Hero too, nah dont call it a problem, but if you just play you maybe dont notice hat you can spend skillpoints on your attributes with esc, you should add a msg for that.
    As Immun Player it is quite okay, but you dont have a hero and either you upgrade much or you just mass at which the 2nd version is just much better.

    But the biggest problem/disappointment on this map is:
    You CANT win as virus...
    or only very hard and with a good tactic.
    We played some times against human players and the immun system always won, then we just played against the autoimmunsystem and we lost too...how?
    Here are some bad points:
    - mass tower, there are so many in particular at organs like heart and stomach. In the first stadium they are okay, but upgraded just imba, and even wihtout the upgrade 8 towers or some number like that at the stomach entry are just too many.
    - Pills, okay they come through the stomach alright, thats okay and they are a needed weapon of the immunsystem, but why are they just standing around at the beginning of the game? That sux, aren't the towers enogh?
    And why in the holy mother of fuck are like 30 Pills spawning if you kill the stomach? thats imba! you want to get bacteria help and all you get is just more pills...and bear in mind the fuckin antiviruscloud...what is that about?
    Thats just insane! It deals so much dmg, regenerates so fast and is like unkillable.
    And what were you fuckin thinking when creating the function that if you attack the heart == a pill spawns, WTF?
    Why do Pills spawn at the heart? and why so fuckin many?? Yeah maybe if you got like 100 Upgrades you dont have to attack the heart that often to kill it, but we didnt have the time either the gold so we attacked and YEAh! we finally got the heart down but all heros and most of the units died and we couldn't do anything after it because there were AT LEAST 200! Pills walking around everywhere in the body, they weren't even walking, because there were too many.
    And then the heart just revived and all the fuckin attack did nothing?
    What is this shit.
    Its impossible to win normally as Virus, and fast even more not.
    We never did it before the brain, we never did it just behind that fuckin heart.
    The annoying thing there is also that the priority of the heart is higher (maybe in the OE or just because attacking) and so the viruses dont attack the towers, what they should do because else they die, but attack the heart which causes pills to spawn what a fuckin load horseshit.

    Also the Virus upgradecosts grow way too fast, it costs so much that you gotta wait long, but if you dont wait, the viruses are weak and if they are weak there is even less possibility to fuck up the body.
    Also the evolution adept training, its a great idea, but why in the hell so expansive??
    The worm is way too weak, you need like an hour to let him grow up to ancient and if he is ancient he just dies...that sucks, you gotta defend him, defend the defenseless egg the babayworm, you dont attack with the big worm because you want the ancient, finally you wasted so much time and in fact 300 gold for just fuckin nothing.
    Very annoying thing also is that you can kill yourself(hero) with the infecters ability...
    And somehow (maybe they are nearer to the brain) the arms are a bad position for starting.
    The immunpalyers start to attack there first and so youre fucked.
    There should be maybe some more nucleuses to hold that spot, also
    because it just have one small entry which directly leads into the lungs which are near to the heart = immuncells spawnpoint.

    I hope you can do something with this feedback and make 0.6x way better than 0.60 actually is.

    And please a good Name..not anything with tag, that sucks..just let it Virus infection or Infection or whatever
    I would like to hear your response
    excuse my misspellings...

    Thx

    Frotty
     
    Last edited: Jan 5, 2010
  18. SasuhKun

    SasuhKun

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    Sorry for being incovenient, but I'm pretty pissed and tired.

    BALANCE THIS GODDAMNIT ._.
     
  19. Frotty

    Frotty

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    Did you play it or just read my review?
     
  20. Garfield1337

    Garfield1337

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    Nice map,i like the idea,but still needs some improvements and adds.
    U can make immune system less imba by adding some features,for example:
    Make mines for red blood cells inside lungs,it's more real (since they have to get oxygen from lungs) and makes harder for defenders to acquire ATP.
    Also you can add tumor/cancer (someone already mentioned this) as unique unit for viruses,it can only be built once and it grows with time.Around it should be blight that gives viruses extra HP and mana/evolution points regeneration.
    Tumor/cancer can be place to research unique specializations of your viruses,for example- 1st: infection specialization (gives viruses some kind of slow poison) 2nd: aggresive specialization (gives viruses cleaving ability and a slightly increased dmg) 3rd: speed specialization (gives viruses extra attack and movement speed) - those were examples of simple specializations.
    More organs would be welcome too,make kidnies and/or liver.Also i suggest you rename stomach into belly since stomach is part of body while belly is organ. :wink:
     
    Last edited: Jan 5, 2010