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Vexorian's XE, how to ref collision missiles?

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I wouldn't say it is 9000× faster, but it is faster. It is capable of maintaining more simultaneous projectiles than xe by enough to make a noticeable difference. You could probably use my library for managing all the projectiles in your map, if used correctly.
 
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Only problem is the projectile systems don't use very basic examples. Infact the examples I see in them (Few they are) are typically complex examples of the code in use. Because of this I don't really understand how to use them after looking at them. XE at least uses very basic examples that someone getting into vJASS can use.

I think XE's collider can also turn a normal unit into a collision missile. Right? I'm trying to figure out how to do that as well.
 
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