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Vexorian's XE, how to ref collision missiles?

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I wouldn't say it is 9000× faster, but it is faster. It is capable of maintaining more simultaneous projectiles than xe by enough to make a noticeable difference. You could probably use my library for managing all the projectiles in your map, if used correctly.
 
Only problem is the projectile systems don't use very basic examples. Infact the examples I see in them (Few they are) are typically complex examples of the code in use. Because of this I don't really understand how to use them after looking at them. XE at least uses very basic examples that someone getting into vJASS can use.

I think XE's collider can also turn a normal unit into a collision missile. Right? I'm trying to figure out how to do that as well.
 
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