- Joined
- Jul 18, 2004
- Messages
- 1,862
RED:
Summon: Decreased the standard attackdamage of Ball Lightning.
Legendary: Increased the HP on Balthor the Stout's Titan Spirit.
Legendary: Increased the damage done by Balthor the Stout's Titan Spirit's Thunderclap.
Legendary: Increased Balthor the Stout's INT.
BLUE:
Summon: Fixed a bug with the neutral "Giant Crab" in Blue's lands.
Legendary: Increased Myojin of Seeing Wind's INT.
Legendary: Increased Myojin of Seeing Wind's AGI.
Legendary: Myojin of Seeing Wind's Freezing Orb will now travel forwards indefinitely.
Spell: Deflection now has a 5 minute cooldown timer.
GREEN:
Legendary: Increased Verdeloth the Ancient's attack damage.
Legendary: Increased Verdeloth the Ancient's INT.
Legendary: Verdeloth the Ancient can now attack air units. He's tall enough.
Spell: Choking Vines - Fixed a bug which Green could abuse to have more than 4 Venomous Vines at once.
Spell: Living Lands now has a 5 minute cooldown timer.
WHITE:
Summon: Upon death, Paladin of Pravh will become 'Dismounted Paladin of Pravh' and continue fighting. While dismounted his strength is roughly equal to that of a Kjeldoran Guard. While this is a buff to the creature itself, it also means his mounted version can no longer be resurrected or reanimated.
Legendary: Radiant, Archangel can now attack air units. She's not an angel for nothing.
Legendary: Increased Jareth, Leonine Titan's INT.
Legendary: Increased Jareth, Leonine Titan's attackspeed.
Legendary: Jareth, Leonine Titan's Savannah Savagery will now summon more Lions.
Spell: Circle of Protection now has a 5 minute cooldown timer.
BLACK:
Summon: Removed the Nightstalker's "Pact of the Nightstalkers" ability.
Legendary: Changed the way Baron Sengir's Sacrifice ability works. It is now bug-free and, ontop of its old effect, immediately restores health to Baron Sengir. It can now also target air creatures.
Legendary: Decreased the cooldown and manacost of Baron Sengir's Dark Flight ability.
Legendary: Decreased the cooldown on Baron Sengir's Intimidate ability.
Legendary: Baron Sengir's Damned Servitude ability is now ranged.
Legendary: Increased Baron Sengir's INT.
Spell: Increased the HP of Mind Rot nodes.
Spell: Very slightly increased the elemental mana gained from sacrificing Plague Rats.
ALL:
Mass Attack now always targets the middle of the targetted area.
Summoning creatures now works differently. Your Wizard will summon a creature of your choice every 2 seconds, as long as it stands on the creature's beacon. Once you run out of mana, reach the maximum amount of in-play creatures or move your Wizard off of the beacon, the summoning stops.
Fixed a bug with Armageddon Clock. It should now always work correctly.
There are now 5 Deprecated Zombies in the Middle at the start, up from 4. They will easily kill a level 1 Wizard.
Updated the loading screen to reflect in-game changes.
Summon: Decreased the standard attackdamage of Ball Lightning.
Legendary: Increased the HP on Balthor the Stout's Titan Spirit.
Legendary: Increased the damage done by Balthor the Stout's Titan Spirit's Thunderclap.
Legendary: Increased Balthor the Stout's INT.
BLUE:
Summon: Fixed a bug with the neutral "Giant Crab" in Blue's lands.
Legendary: Increased Myojin of Seeing Wind's INT.
Legendary: Increased Myojin of Seeing Wind's AGI.
Legendary: Myojin of Seeing Wind's Freezing Orb will now travel forwards indefinitely.
Spell: Deflection now has a 5 minute cooldown timer.
GREEN:
Legendary: Increased Verdeloth the Ancient's attack damage.
Legendary: Increased Verdeloth the Ancient's INT.
Legendary: Verdeloth the Ancient can now attack air units. He's tall enough.
Spell: Choking Vines - Fixed a bug which Green could abuse to have more than 4 Venomous Vines at once.
Spell: Living Lands now has a 5 minute cooldown timer.
WHITE:
Summon: Upon death, Paladin of Pravh will become 'Dismounted Paladin of Pravh' and continue fighting. While dismounted his strength is roughly equal to that of a Kjeldoran Guard. While this is a buff to the creature itself, it also means his mounted version can no longer be resurrected or reanimated.
Legendary: Radiant, Archangel can now attack air units. She's not an angel for nothing.
Legendary: Increased Jareth, Leonine Titan's INT.
Legendary: Increased Jareth, Leonine Titan's attackspeed.
Legendary: Jareth, Leonine Titan's Savannah Savagery will now summon more Lions.
Spell: Circle of Protection now has a 5 minute cooldown timer.
BLACK:
Summon: Removed the Nightstalker's "Pact of the Nightstalkers" ability.
Legendary: Changed the way Baron Sengir's Sacrifice ability works. It is now bug-free and, ontop of its old effect, immediately restores health to Baron Sengir. It can now also target air creatures.
Legendary: Decreased the cooldown and manacost of Baron Sengir's Dark Flight ability.
Legendary: Decreased the cooldown on Baron Sengir's Intimidate ability.
Legendary: Baron Sengir's Damned Servitude ability is now ranged.
Legendary: Increased Baron Sengir's INT.
Spell: Increased the HP of Mind Rot nodes.
Spell: Very slightly increased the elemental mana gained from sacrificing Plague Rats.
ALL:
Mass Attack now always targets the middle of the targetted area.
Summoning creatures now works differently. Your Wizard will summon a creature of your choice every 2 seconds, as long as it stands on the creature's beacon. Once you run out of mana, reach the maximum amount of in-play creatures or move your Wizard off of the beacon, the summoning stops.
Fixed a bug with Armageddon Clock. It should now always work correctly.
There are now 5 Deprecated Zombies in the Middle at the start, up from 4. They will easily kill a level 1 Wizard.
Updated the loading screen to reflect in-game changes.