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Version 1.48 Released! (02-02-09)

Discussion in 'Magic the Gathering: SC' started by GreyArchon, Feb 2, 2009.

  1. GreyArchon

    GreyArchon

    Joined:
    Jul 18, 2004
    Messages:
    1,868
    Resources:
    44
    Models:
    25
    Icons:
    14
    Skins:
    3
    Maps:
    2
    Resources:
    44
    http://www.hiveworkshop.com/resources_new/maps/6041/

    RED:
    Slightly decreased the size of red's area.
    Legendary: Increased Balthor the Stout's attack damage.
    Legendary: Upon casting Pact of the Titans (Balthor Ultimate ability), player red will now automatically select the Titan Spirit.
    Spell: Meteor Shower duration slightly decreased.
    Spell: Meteor Shower deals slightly less damage.
    Spell: Gratuitous Violence no longer targets dead units.
    Spell: Hammer of Bogardan now has a more Hammer-y graphic.

    BLUE:
    Summon: Decreased attack damage of Air Elementals.
    Summon: Slightly decreased attack damage of Storm Elementals.
    Summon: Slightly decreased the HP of Storm Elementals.
    Spell: Increased the overall deadliness of Ætherplasms, spawned by Consuming Vortex.
    Spell: Consuming Vortex now targets more randomly.
    Spell: Consuming Vortex lasts longer.
    Spell: Flood duration slightly decreased.

    GREEN:
    Summon: Increased Argothian Pixie attack damage.
    Summon: Increased Cloudcrown Oak HP
    Spell: Decreased the Health and Damage of Protectors of the Land (Living Lands).
    Spell: Choking Vines duration decreased.
    Spell: Choking Vines now also spawns numerous Venomous Vines in the middle. These stationary creatures are permanent, have Poison Sting, and can burrow.
    Spell: Stream of Life no longer gives temporary vision of enemy areas under the Fog of War.

    WHITE:
    Legendary: Increased Jareth; Leonine Titan's attack damage.
    Legendary: Removed Jareth ability: Prey on the Plains
    Legendary: New ability for Jareth: Savannah Savagery. This ability summons a large amount of uncontrollable, hostile Savannah Lions that attack random targets.
    Spell: Divine Retribution no longer spawns in enemy territories.
    Spell: Wrath of God no longer destroys Hunting Pack Wolves, Tidal Couriers or Brine Elementals.

    BLACK:
    Slightly decreased the size of black's area.
    Legendary: Baron Sengir no longer uses a custom model.
    Legendary: Increased Baron Sengir's attack damage.
    Legendary: Increased radius on Baron Sengir's Intimidation
    Legendary: Reduced cooldown on Baron Sengir's Dark Flight.
    Legendary: Reduced cooldown on Baron Sengir's Damned Servitude
    Legendary: Increased healing done by Baron Sengir's Sacrifice.
    Legendary: Sengir Vampires may now be targetted for Sacrifice.
    Legendary: Baron Sengir now has a minor passive Lifesteal.
    Legendary: Decreased Lim'dul the Necromancer's attack damage.
    Spell: Increased sight radius on Terror.
    Spell: Dark Ritual removed.
    Spell: NEW: Mind Rot - All enemy players are unable to cast spells or summon creatures for 25 seconds.

    ALL:
    Artifact: Removed Old Armageddon Clock. Armageddon Zombies are no longer in-game, except the 4 in the middle at the start of the match (now aptly named Deprecated Zombies).
    Artifact: Introduced New Armageddon Clock. Equally dangerous, less annoying. Has three abilities, each one like White's "Wrath of God" ability, but increasing in power the more mana is spent.
    Artifact: Mana Battery now works while the owner has above 1000 Elemental Mana, down from 5000.
    Artifact: All Artifacts can now be walked through by units.
    Summon: Doubled the Elemental Mana gain from killing Tier 1, 2 and 3 Spawned units, to improve gamespeed.
    Doubled the Elemental Mana gained every 5 seconds, to improve gamespeed.
     
    Last edited: Feb 2, 2009