I was working on 3 or more projects that all involve a lot of textures and meshes, not to mension sounds. I would like to build a custom MPQ for these projects, this would be arround 10-20 megs. Once done I would like to see if i could refference it without using it to patch WC3.mpq. This would allow me to distribute it without damaging any players installs.
1. A Battlestar Galactica Total conversion.
2. A Startrek Conversion.
Mele style maps:
3. Star Wars vs Star Trak vs BSG, Ballanced mele map
I have tones of models and sounds for all of them and would like to release what I have, however this is my major hurdle.
Problems:
a. models & textures take up a lot of room
b. importng 3 megs of models and textures to all maps is tedious
c. I can't have all the models from my set in one map unless i reduce the textures to a terribly crappy resolution
1. A Battlestar Galactica Total conversion.
- Start as Colonials or Cylons and attack the others civilizations (pre miniseries)
- start on the run and settle planets to expand your new empire
- Start in a alternate reality where the war was not quick and was maintained
- You are the Battlestar Aries (a prototype with experamental FTL and weapons) and you survived the holocost, but you wandered too far from known space and meet some famous enemies of other space fame.
2. A Startrek Conversion.
Mele style maps:
- Federation
- Klingon
- Romulan
- Borg (creeps)
- Dominion & Cardasian (auto populating creeps)
- Pirates (cylon raiders) (auto populating creeps)
- Ferengi (neutral merchants selling upgrades)
3. Star Wars vs Star Trak vs BSG, Ballanced mele map
I have tones of models and sounds for all of them and would like to release what I have, however this is my major hurdle.
Problems:
a. models & textures take up a lot of room
b. importng 3 megs of models and textures to all maps is tedious
c. I can't have all the models from my set in one map unless i reduce the textures to a terribly crappy resolution