-You receive gold from kills and at the end of a round.
-Every normal wave consists of 25 enemies per player.
-Every fifth wave is a boss level and consists of 15 enemies and 1 hero.
-There are 3 special waves for money. Leaks take no lives.
-There are a few waves with invisible units. You can see them with the paladin special tower and each race has one tower to see them.
-Special Item-Towers will be dropped by the bosses.
-The map has a own armor/damage type setting.
[box="Team" Mode]Rules:Solo ModeRules:
-Every player plays his own difficult and creep waves
-Same difficult for every player and all players have to finish the current wave
-It's not a real team mode but maybe a better choice if you are playing with friends
->no real team mode because every one still has his own way but you can help each other and send gold
-Easy: 85%hp, 35 lives, 90% sell
-Normal: 90%hp, 25 lives, 75% sell
-Hard: 95%hp, 10 lives (+5 in team mode), 50% sell
-Very Hard: 100%hp, 5 lives (+5 in team mode), 25% sell
-Nightmare: 100%hp, 10 lives(+5 in team mode), 25% sell. Enables the Soultemplar and Keepers but you must also fight stronger creeps! (Hint: See the Patchlog for a "How to".)
RacesA small list of pros and contras for each race can by seen ingame.
WoWThe World of Warcraft race was my first race for this TD and somehow just for testing. Now it's more a fun race and contains towers from MC,BWL and AQ.Outland AllianceThe Outland Alliance contains the bloodelf forces of Prince Kael'thas and the Nagas controlled by Lady Vashj. Their leader is Illidan under the cotroll of Kil'jaeden.ScourgeThe scourge race contains some of the mightiest ingame towers. The scourge is commanded by Arthas and his minions.
Hint: Some of the Scourge towers need 4x4 squares.NatureUnder the command of the druids and keepers the nature sends gnolls, trolls and spiders into battle.
Hint: The towers are not directly builded - build a dwelling and upgrade itDemonsThe demons are a part of the burning legion. They send phaseshifters which can create rifts and portals to summon more and stronger demons to unknown territory.
Hint: The towers are not directly builded - build a portal/rift and upgrade itCreepsThe creeps are tamed by mighty Tamers. They select the strongest creeps and lead them to battle.
Hint: The tamer requires upgrades from his tamer camp to build improved towers.GoblinsThe goblins are very well known in all explosive things. They use rockets, mines and bombs to stop their enemies. Their leader is Armageddox who gives everything for a good war.
Hint: The goblins require upgrades from their HQ to build improved towers.UnderworldThe underworld forces are commanded by Vor'tax the Shadowking. He leads his minions from the shadows to the mortal world. The underworld race has many powerful spells.NightelfsThe nightelfs send their ambassadors to dangerous regions and they will decide which troops are needed for the battle. The nightelfs have powerful spells and strong creatures.MercenariesDaelin Proudmoore survived the battle with Rexxar and is now collecting new forces to lead his forces into battle for the one who pays the most money. They are also able to forge mighty weapons.Soultemplar and KeeperThe Soultemplars were a secret order of the Silverhand. They devoted their lifes to the Soulpower, a power that inhabits every being, and they found a way to controll it. The Leaders of the Silverhand banished the Templars from the ranks of the Silverhand after their greed for the power has become to big and they started killing people and other beings to drain their power and convert it for their purposes. During and after the third war of Azeroth the public knowing about the Templars faded because they somehow disappeared and were rarely seen. There were only rumors about them left and the most common rumor was that they returned to their roots as paladins and use the Soulpower in addition to the power of the light. But they also had to survive and so they started to teach everyone who paid for it the use of Soulpower but never how to create it. These people and beings from every race and/or dimension became the Soulkeepers a mercanery like army that is lead by the Soultemplars. They fight to protect their knowledge, increase their might and prevent other forces from using the Soulpower. Now they return from their secret monastary because one who once belonged to them is unleashed and wants revenge for his banishment. The other races of Azeroth accepted their help for this fight even if no one knows their real plans..
PreludeA little prelude for the map.
What happend so far:
1 year ago: An unknown army lead by the Corrupted Council started an invasion in Azeroth. - They didn't conquer land but took thousands of prisoners.
10 months ago: Kil'jaeden discovered the real purpose behind the kidnapping of so many people and creatures. The Lichs of the Corrupted Council found the Prison of Upadoro, an ancient Demon Lord, in the Forgotten Plain of the four Edges. The Forgotten Plain is a small realm between Azeroth and the chaotic world of Upadoro. The goal of the Council is clear: They want to sacrifice all the prisoners and feed their souls to Upadoro so he can reopen the gate between the Forgotten Plain and his world.
6 months ago: The leaders of Azeroth met in a congress and decided that the most important issue of Azeroth will be the prevention of the ritual.
4 months ago: The Lichking found a clue of an Ancient Gate that leads from Azeroth to the Forgotten Plains in a book he had stolen from Dalaran.
3 months ago: The United Forces of Azeroth and even other races like the Demons agreed to plan and then start the offensive against the Corrupted Council.
2 weeks ago: The Council Forces at the Ancient Gate were slain. The Gate was still active but the connection between Azeroth and the Forgotten Plain was nearly gone.
Today: Azerothian reinforcments arrive at the Gate. Mages of every kind were able to empower the gate but it is still very weak and only allows a few troops to enter it one-by-one.
HistoryThis list contains changes from the latest patches.
-Abilities based on bash had their stun duration reduced.
-Increased HP for waves in nightmare mode after round 20.
-Reduced the gold gain from creep kills in nightmare mode a little bit.
-Most keeper abilities in nightmare mode had their damage reduced.
-Fixed all known bugs related to new spell triggers.
-Changed the looking for Kazzak'doom when itemified to solve a problem that the item wasn't pickable.---0.98a---
-Fixed the phoenix wave and Demonic Illidan can't send eggs back anymore.
-Fixed the non ending spawn of the bonus waves final boss.
-Added a mana requirement to Mugg's "Eat" ability. So you can't itemify him and instantly reuse this ability.---0.98---
-The extreme mode has been totally reworked.
-New name: Nightmare difficulty
-No autocast restrictions
-Features: Enables the Soultemplar (acutally just 1) and the 11 Soulkeepers. It also brings a full new set of stronger creeps with new abilities.
It also grants you access to the Soulpower resource which is gained via the Templar's aura.
How to play?
The nightmare difficulty is a little bit different to the other modes.
1. After picking your normal builder you will get a 2nd builder called Soultemplar Ambassador.
2. Use his item to place the Soultemplar Shrine and recrute your Templar. Place the Shrine/Templar at a good spot in your defense his aura gives you the needed Soulpower.
3. Build Soulkeeper and improve their abilities with your gained Soulpower to support your defense.
4. After every round your Templar gains 1 level and 1 skill point. Use the skill points.
-Added a chat command to toggle all autocasts on/off. Use -AC
-Totally reworked the autocast system (just the script, no change ingame) because some autocasts could fail due to the former too long trigger
-Removed the Mercenary save code system. They can now be directly picked
-Actually all terrain ripple or deformations are disabled. They can cause disconnects in rare cases
-I optimized the map for faster loading time but acutally it can't be opened in the editor
-And again many small changes and minor balancing
-Added a new summoning spell for the Demon God
-Reworked the spell of the Soulcollector/Harvester
-Added a start tower as item which offers upgrades to higher tiers to gain new towers
-Fixed some autocast issues (see general)---0.97f---
-The camera is now locked to the "game setter" until you pick a difficulty
-Fixed the chance that level 47 could stuck---0.97e---
-Works with 1.24
-Changed the mode and difficulty selection (spells in buildings, no dialog buttons)
-More spells and spells of summoned units are autocasted now
-Normal attacks now deal a little bit less damage against air units
-Added new abilities for some prisoner waves
-If you finished extreme mode and missed the bonus code it can now be reshown (type "-merccode")
-Many smaller changes
-New Tower: Bloodelf Sorcerress (upgrades from Bloodelf Archer)
-New Tower: Naga Bloodminion (upgrades from Naga Slave)
-Reduced the aoe range of every tower a little bit
-Automatic Recharger splitted in 2 upgrad level
-UT&Quake don't have the shock totem anymore. But they can be upgraded to learn it
-Hydralisk level 3 has a new spell (it disappears while on cooldown. so don't wonder)
-The first autocast of a tower is now delayed to prevent some towers getting stuck in order conflicts---0.97d---
-All bugs related to mobs getting stuck or running back should be fixed
-Some code improvements and a few little memory leaks removed
-The gamemaster can build a blizzard hq now. It offers upgrades
-Added a new tower to the troll hut to compensate a disadvantage against armored units
-Added a new spell to temple guard and holy guardian---0.97c---
-Lots of memory leaks fixed
-A last minute trigger change screwed up waves with casted abilities and made the whole game stop -> should be fixed now
-fixed the single player bug when not playing as red---0.97---
-nichts reworked all gamemode and gamehandler triggers to Jass and combined them in a few triggers
-Made the maze a bit shorter and little terrain changes
-Added a new game difficulty: Extreme (see the difficulties for info)
-Addes a 'range check' to every worker. It does now show the real range of tower but shows some circles with default ranges
-Creeps that cast something don't do it by them self now so that they need to stop. It's now dummy casted
-Reworked the bonus waves. You will maybe get fewer gold. But it's more balanced now.
-Added some in-game hints for 'secret' stuff
-Added a few possibilities to achieve bonus stuff:
->Winning very hard or extreme will give you a textcode to unlock 5 bonus waves
->Winning the extreme mode will give you a savecode for a new race
->Winning very hard or extreme with bonus waves enabled will give you a textcode for a bonus tower
->The codes can only be used in the first 5 minutes of a game!
-Added a new race: The Nightelfs. They can only be randomed.
-Added a new race: The Mercenaries. Win the extreme mode to achieve them.
-Added more spells to autocast
-Sapphiron now has a new spell 'frostbomb' (made by nichts)
-Acolytes now directly collect gold
-The army of the Lichking doesn't die anymore
-Patchwerk's hateful strike was kinda broken and now works again
-Molten Destroyer can now be upgraded to Golemagg
-Added a new summon spell to Nefarian and Nefarius
-Added the Chaos Warlord tower to the fel orc gateway.
-Demon Crystal can now be upgraded to a Greater Demon Crystal
-Fixed the build issue for Vor'tax and nightlord while Dalia is morphed
-weakened the Stone Golem
-Magnataur now has the multi shockwave to make him a bit more valuable
-Reworked the Scorpion to Crystal Scorpion with 2 new spells
-Added a spell to the Avatar Boss
-Added a new column to the multiboard which shows the current wave of each player
-All timers are now shown via the multiboard. The 'lumber timer' from 0.96 is now unused
-A lot of other small changes i can't remember---0.96---
-Underworld race has been added. You can pick them by choosing the Underworld Ambassador
-Used custom model: DemonTower by HappyTauren
-known issue: while Royal Warden or Dalia are using the Shadow Soul you can not build or upgrade the Nightlord. just wait until the metamorph is over (maybe someone knows a way to solve that)
-every worker has a stack of "Tower Displacers" now. If you use the item it will create a summoning pedestal which has the size of a tower. the pedestal can "summon"; a tower to regain the build spot of the tower without selling it.
-added some summoning spells to autocast
-1 new "secret"
-a few little balance changes
-memory leak fixes (but i think there is still memory leak which will be needed to fix)---0.95a---
-fixed the spawn bug for player 8 (pink) - thanks to frozenfenrir
-archmage special tower still has the manaregaura but it does nothing and will be soon replaced by something else---0.95---
-better minimap image
-custom loading screen
-lose and win cinematics can also be seen in solo mode
->new win cinematic
-reworked map balance, i think it's more difficult on all modes now
-changed easy values to 35 lives from 50 and sell to 90% from 100% and mob hp from 80% to 85%
-a lot of towers got slightly changed to fit the new balance. some towers got new abilities.
-Kil'jaeden and Nature worker start with a special tower like Tamer now. Nature tower has an attack so build it next to the way
-implemented 2 "secrets"
-many small changes and fixes
AncientExplode, DoomsDay, Nuke Model: WillTheAlMighty
Infernal Robot: Donut3.5
DemonTower, Power Lich: HappyTauren
Demon Slasher: General Frank
BTNKingArthas: General Frank
BTNDragonStoneRainbow, BTNCRTaurUltimate: CrazyRussian
Perfect Unit Indexing: Cohadar
JassNewGenPack: from www.wc3c.net
Vexorians Map Optimizer: Vexorian