We will have new heroes in the tavern. Are they balanced? Are they OP? Please share your opinion with us, so we can make your experience better.
The Necromancer : Intellect
Master of dark magic, raiser of the dead.
By his cold hand, hundreds and hundreds was risen from their graves! Knows abilities such as "Grip of death", "Call of the dead", "Dead Rising" and "Fear".
Call of the Dead :
Health of enemies in a selected area, is automatically transfered to nearby friendly units and caster itself,
Cooldown: 10 seconds
Mana cost: 80 mana
Selection radius: 450
Damage radius: 250
Level 1:
Damage: 25HP to all enemies in an area
Health transferred: 30HP to all nearby allies
Level 2:
Damage: 40HP to all enemies in an area
Health transferred: 50HP to all nearby allies
Level 3:
Damage: 60HP to all enemies in an area
Health transferred: 80HP to all nearby allies
Dead rising :
Uses nearby corpses to raise skeletons.
If the corpse is that of mage, raises Skeleton Mage.
For all other units raises normal Skeletons.
(If there are no corpses present, summon 1 skeleton)
Cooldown: 10 seconds
Mana cost: 120 mana
Radius: 500 around hero
Level 1:
Corpse limit: 3
Mana cost: 120
Level 2:
Corpse limit: 4
Mana cost: 105
Level 3:
Corpse limit: 5
Mana cost: 95
Fear :
Necromancer does a death scream! All enemies near him, receive an attack and armor penalty.
Cooldown: 8 seconds
Mana cost: 100 mana
Radius: 400 around hero
Level: 1
Attack and armor reduced by 15%
Level: 2
Attack and armor reduced by 30%
Level: 3
Attack and armor reduced by 45%
Grip of death : Ultimate
Dead hands rise on a selected location, dealing damage and slowing any enemies that walk on it, at the end of it's duration explodes dealing some damage.
Cooldown: 25 seconds
Mana cost: 200 mana
Selection radius: 500
Damage radius: 300
P.S Caster can't move or attack, and need to channel this spell for it's duration.
Level 1:
Damage: 10HP/sec
Slow: 50%
Final damage: 200HP
Duration 8 seconds.
Master of dark magic, raiser of the dead.
By his cold hand, hundreds and hundreds was risen from their graves! Knows abilities such as "Grip of death", "Call of the dead", "Dead Rising" and "Fear".
Call of the Dead :
Health of enemies in a selected area, is automatically transfered to nearby friendly units and caster itself,
Cooldown: 10 seconds
Mana cost: 80 mana
Selection radius: 450
Damage radius: 250
Level 1:
Damage: 25HP to all enemies in an area
Health transferred: 30HP to all nearby allies
Level 2:
Damage: 40HP to all enemies in an area
Health transferred: 50HP to all nearby allies
Level 3:
Damage: 60HP to all enemies in an area
Health transferred: 80HP to all nearby allies
Dead rising :
Uses nearby corpses to raise skeletons.
If the corpse is that of mage, raises Skeleton Mage.
For all other units raises normal Skeletons.
(If there are no corpses present, summon 1 skeleton)
Cooldown: 10 seconds
Mana cost: 120 mana
Radius: 500 around hero
Level 1:
Corpse limit: 3
Mana cost: 120
Level 2:
Corpse limit: 4
Mana cost: 105
Level 3:
Corpse limit: 5
Mana cost: 95
Fear :
Necromancer does a death scream! All enemies near him, receive an attack and armor penalty.
Cooldown: 8 seconds
Mana cost: 100 mana
Radius: 400 around hero
Level: 1
Attack and armor reduced by 15%
Level: 2
Attack and armor reduced by 30%
Level: 3
Attack and armor reduced by 45%
Grip of death : Ultimate
Dead hands rise on a selected location, dealing damage and slowing any enemies that walk on it, at the end of it's duration explodes dealing some damage.
Cooldown: 25 seconds
Mana cost: 200 mana
Selection radius: 500
Damage radius: 300
P.S Caster can't move or attack, and need to channel this spell for it's duration.
Level 1:
Damage: 10HP/sec
Slow: 50%
Final damage: 200HP
Duration 8 seconds.
Keeper of time | Intellect
The ancient librarian, keeper of wisdom. Master of time magic,
controlling the time flow he keeps timelines in tact. Knows abillities: "Time Rift" , "Wisdom of time" , "Seal of time" and "Continuum Twist".
Time Rift
Creates a sealed time crystal, which on contact with enemy opens up, locking all enemies near it and decreases their armor.
Cooldown: 15 seconds.
Mana cost: 80 mana
Level: 1
Duration of lock: 3 seconds
Duration of crystal: 15 seconds
Level: 2
Duration of lock: 4 seconds
Duration of crystal: 20 seconds
Level: 3
Duration of lock: 5 seconds
Duration of crystal: 25 seconds
Wisdom of time
After each abillity use, Keeper gains intellect. Wisdom stacks are reset on death.
[Passive]
Level: 1
+0.5 Intellect per skill
Mana cap: +10
Level: 2
+1 Intellect per skill
Mana cap: +15
Level: 3
+1.5 Intellect per skill
Mana cap: +20
Seal of Time
Seals the fate of selected enemy, by the end of day/night they will die a gruesome death.
Cooldown: 20 seconds.
Mana cost: 150 mana
Level: 1
Max level: 3
Level: 2
Max level: 6
Mana cost: 130
Level: 3
Max level: 9
Mana cost: 110
Continuum Twist|ultimate
By the forces of time and space, all enemy units are sealed and can't do anything for the next 5 seconds.
level: 1
Duration: 5
Units can't do anything
Radius: Whole map.
The ancient librarian, keeper of wisdom. Master of time magic,
controlling the time flow he keeps timelines in tact. Knows abillities: "Time Rift" , "Wisdom of time" , "Seal of time" and "Continuum Twist".
Time Rift
Creates a sealed time crystal, which on contact with enemy opens up, locking all enemies near it and decreases their armor.
Cooldown: 15 seconds.
Mana cost: 80 mana
Level: 1
Duration of lock: 3 seconds
Duration of crystal: 15 seconds
Level: 2
Duration of lock: 4 seconds
Duration of crystal: 20 seconds
Level: 3
Duration of lock: 5 seconds
Duration of crystal: 25 seconds
Wisdom of time
After each abillity use, Keeper gains intellect. Wisdom stacks are reset on death.
[Passive]
Level: 1
+0.5 Intellect per skill
Mana cap: +10
Level: 2
+1 Intellect per skill
Mana cap: +15
Level: 3
+1.5 Intellect per skill
Mana cap: +20
Seal of Time
Seals the fate of selected enemy, by the end of day/night they will die a gruesome death.
Cooldown: 20 seconds.
Mana cost: 150 mana
Level: 1
Max level: 3
Level: 2
Max level: 6
Mana cost: 130
Level: 3
Max level: 9
Mana cost: 110
Continuum Twist|ultimate
By the forces of time and space, all enemy units are sealed and can't do anything for the next 5 seconds.
level: 1
Duration: 5
Units can't do anything
Radius: Whole map.
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