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Unreal Mercenaries 2 - Construction

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Because AlienAtSystem has been inactive for an extensive period of time, I'm reopening this RP as a spinoff of the original with myself as the GM. The original construction post is quoted below.

This is probably going to be one of the longest construction posts you will see here. Hopefully it is worth the effort. I'm excusing myself in advance for any grammar or spelling mistakes.
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This Game is based on the futuristic shooter Unreal Tournament 2004, but it is not about Tournament itself, but the war-torn sector where it takes place.
Every player is a member of a mercenary group, trying to get enough money to retire (some may have other aims, but usually their realization also involves money). Since the conflict is in fact not a real war, but a mix of company intrigues, civil war and conquest, they have jobs from all parties and members from every race.

The game itself has 2 phases, so to say: missions and pauses. The game begins in the head quarter with the GM presenting some missions you then may choose from. A mission begins with tactical planning in the head quarters and continues with executing the plan more or less well. After the mission, you will return to the head quarters to refill your weapons and heal yourself. You get a reward you can then spend in different ways or save it. The GM will present you some missions again. There it not neccessarily a storyline, but probably some missions may have consequences.

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  1. There is a Game Master, and he is always right. He invents the missions and controls the NPCs.
  2. The principle of action and reaction works, but there may be some reasons that prevent it from reacting in the way you want. So declare your actions, but wait for the GM answer before starting a new. (For example, if you jump in a car that is standing just somewhere on the street and hit the start button, you could not simply continue with driving away. The car could have no fuel or an alarm or something that hinders you from simply vooming away)
  3. It is forbidden to control other persons than the own character in any way. Exceptions are: a) The Player or GM allows it b) It is an unimportant character no one else cares about (For example 'old friends' from former times) part b) is limited to 2 characters (4 for Hellions).
  4. There may be some super powerful weapons or devices, but overpowering is still forbidden. Anyone who just storms in a room, kills 30 guards with his minigun and has not even a scratch or has an old friend who offers Redeemer Rockets for $1 each will be dispatched without honor.
  5. It is not forbidden to argue or even to start a brawl with your team members, but killing is right out (see rule 2 for further information and rule 3 for the consequences).Its not forbidden to pause for a mission or even to leave the group. You may join later again, but there is only one mercenary group at a time, so no splitting. This is not about fighting each other, but fighting the NPCs.
  6. You will get a reward from every mission. You can invest it into new weapons or connections. The prices are not fixed, but rule 3 applies. To simplify the process, the GM will already subtract the prices for medication and ammunition (meaning if you shoot less and avoid being hit, you will have more money). If you like, there will be exact numbers, but i would like it vague.
  7. Every race has advantages and disadvantages, choose wisely. Some may have an 'active' ability that can only be used once in a game. You do so by telling my simply via PM. This does not neccesarily mean that its really only once, but that it will take a long time until you can use it again. The GM will inform you if the ability has recharged. It is possible to influence this time by spending money or by asking less about wether it has recharged or not. The availability of this ability can also depend on you actions (for example, if you nuke the Izanagi Hospital during a mission, the 7th fleet Merc can not use his special ability).
  8. When creating a character, make sure that he is not only balanced, but fits to his background. A Skaarj scientist who wants to bring peace for example is illogical, since the Skaarj are brutal and simple race.
  9. The rules above are not set and can be interpreted differently. The GM is not someone who wants to annoy you. If you are playing nice, you will probably not even notice the restrictions. If not, i'll railroad you to death, but i wont like it. So please, dont force me to use my GM rights.
  10. The GM Position may change during a game, meaning that of you have an idea for a mission, you contact me via PM and if i approve (which is likely if you have a concept and not just an idea), you are GM for this mission. But then your character will stay at home, because there is no way to prevent the GM from overpowering himself.
And not as a rule, but as a plea: If you do not longer want to take part because it bores you or you chose the wrong character or you have personal problems or ANYTHING that hinders you from playing, please at least have the comity to write a post to remove you from the story. That can be done really quickly, in a pause simply say that you dont want any longer to take part, during a mission simply let yourself being shot. No one will be angry with you if you do so, but i'll be mad if you simply stop posting and leave half of the characters freezed.

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Humans
The Humans are the most diverse and most developed race in the sector, but the internal conflicts impede their domination. Soon after discovering the ways of interstellar travelling, they built an empire of colonies and grew rich. But as the Skaarj entered the Sector, it took them only a year to annihilate all of it except the earth. With a desperate assault on the Skaarj mothership with little one-man space fighters, humanity could be saved. In the following years, they began to spread again, but never reached their former strength.

After the Skaarj invasion, the government was weakended and nearly completely unable to act. So, there was a putsch and the New Earth Government (NEG) took over the earth. It is not an over-dictatorial goverment, but not the most democratic either. They have a large army on all planets and an special force team called Thunder Crash, said to be the best warriors in the sector.
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(Thunder crash male and female)
Not playable

First they were rebels, then pirates, now they try to be mercenaries: The Hellions is a group of humans that are most of all not interested in playing nice. It is a miracle that they managed to defeat several times NEG task forces with cheap and makeshift weapons, stealing or destroying important devices, weapons or facilites. Their most popular action was the near-stealing of the Nexus Rocket Prototypes, a mass-destruction weapon developed by the NEG, which managed only with a lot of luck and Thunder Crash to get them back.
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(Hellion male and female)
Playable: Hellions are allowed to have more connections to the underground. Once in a game, they are able to call for aid, giving them 5 warriors or one sabotage as support.


Corporations
One of the biggest paramilitary forces in the sector are the Corporations, huge Companies who want mostly one thing: monopoly. They fight with mercenaries against each other, stealing technologies and destroying facilities. The zenith of this conflict were the Corporation wars, when even the NEG had to take part in some encounters.


The biggest of the three Corporations, being the host of the Unreal Tournament and market leader in advanced artificial intelligence and robotics. Once, there has been an robot uprising on an Liandry production asteroid where the robots got too intelligent and since then they are concentrating on Bio-Mechs, mechanical robots with an organic brain.
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(Liandri Bio Mech "female" and "male")
Playable: Liandry Bio Mechs are tougher and larger than a normal human and have an excellent armor, but repairing costs a lot. They are able to, once in a game, repair all mechanical members of the team for free after a fight.
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(Liandri Robot)
Playable: They can think, react and aim much faster than a human and are armored well, but repairing is also more expensive. They can more easily hack into computer networks and are able to, once in a game, repair all mechanical members of the team for free after a fight.


The Axon Research Corporation developes the best and newest weapons and armors. Their true pride is the Juggernaut Body Enhancement Armor, which supports the bearers body functions. Once, one Juggernaut managed to win the Unreal Tournament, giving the company a large reputation boost and of course, lots of income.
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(Juggernat male and female)
Playable: The Axon Juggernaut is not only armored well, he can also switch his armor to different options: Regenerate (healing him during a fight), Adrenaline (making him react faster) and Additional Muscle (allowing him to heave more). But the switching takes him a moment and due to his armor, he is slow and huge, making him not the best choice for secret operations.
Counts as human.


The best proof for the still active corporation war is the fact that Izanagi is the market leader for weapons and arms and not Axon, which one would expect. Unlike the other Corporations, they have no own 'army', but rely heavily on mercenaries and NEG support.
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(7th Fleet Mercenaries male and female)
Playable: former 7th Fleet Mercenaries have access to Izanagi Facilities, allowing them once in a game to get a weapon for free or to heal all organic members for free after missions in an Izanagi hospital.
Counts as human.


Alien Races
Humanity encountered several alien races during the exploration of the sector. Most of them are superior to a human, but have a lower population and a more stable government.


The biggest threat of the sector are the Skaarj, large humanoid reptiloids that combine medieval morale and goverment with modern and deadly weapons, enslaving or extincting every intelligent race they encounter. Their race consists of several clans, each of them being mostly independent. Sometimes, there are clan wars, but ususally they stand as one to conquer even more planets.
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(Skaarj male)
Playable: A Skaarj warrior is a bit bigger, stronger and tougher than a human, but more agressive and less intelligent. They have a stronger standard melee weapon (see below).
Attention: They have a tail.


A shamanistic and wise race of reptiloids, usually not searching for quarrels, but when there is the need, they turn into powerful and unmatched fighters. They mostly work toghether with humans to defeat Skaarj attacks on colonies. In return, the NEG helps them protecting their sanctuaries.
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(Gen'Mokai female and male)
Playable: Gen'Mokai can run much faster than a human and can jump twice as high. Once in a game, they are able to use holy crystals to enhance energy weapons.
Attention: They have a tail.


Even if they look like Vampires and Undead for humans, Necris are an own race. Unlike the other species, they are not highly evolved animals, but highly evolved plants. They are able to eat most energy forms, especially electromagnetic waves (Light, thermal radiation, X-Rays, gamma rays etc), making them mostly independent from solid food, which they only need to regenerate tissues, which they can do at an surprisingly high speed.
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Playable: Necris are, when they know that they will be shot and are concentrating, immune to energy weapons. They are much weaker than a human, but medication after a mission is always for free for them.


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To fight your way through the sector, you will need some weapons. Here is a collection of the standard weapons you will see frequently during the missions. There are 2 main kinds of weapons: Physical and Energy Weapons. The first are especially effective against less armored targets like Hellions or Necris, the latter against highly armored targets like Juggernauts or Bio Mechs. Most weapons have 2 fire modes between which you can switch very fast and without a pause during shooting.


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Assault Rifle
The standard Gun for every soldier. It has no a high penetrating power, but you can get it for peanuts, so its still used by many forces. As secondary fire it is able to shoot grenades which deal considerable more damage, but are difficult to aim and easy to dodge. (Start equip for everyone)

Knife
The standard Melee Weapon for everyone. In close combat, you are able to hurt your enemy badly, but only trained soldiers manage to actually kill someone with just a knife. (Start equip for humans, Gen'Mokai and Necris)

Skaarj Blades
The Skaarj version of a knife. Two blades fixed on the upper arm, protuding over the fist. Ram it into an foe and he will likely be at least incapacitated. Only problem: you have to get them out of him for the next attack. (Start Equip for Skaarj)

Taser
Not more than an open electric circuit, the close combat weapon for robots is the most simple and weakest of the melee weapons, but is effective on other robots in contrast to the blades which can not penetrate the thick armor. (Start Equip for Robots and Bio Mechs)
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Shield Gun
Designed as defensive weapon for the police, the shield gun is not meant to hurt anyone, but Axon developed (and Izanagi sold) also an improved version for marines. It primarily offers temporarily (10 seconds under fire) a shield of about 4 feet diameter which reflects all missiles and rays. Additionally, there is the plasma shock mode, a short-ranged energy weapon which needs to charge for 3 seconds, but then it kills everyone who is unfortunate enough to touch the wrong end.
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Shock Rifle
Another weapon designed to be non-lethal, combined with a plasma thrower which development was first scrapped for being too weak. The first fire mode shoots an high intensive light ray at the target, blinding the victim for several hours if aimed correctly. But even if the ray missed the eye, the light spot it produces is bright enough to be an approprite replacement for flash grenades. Unfortunenately, this is useless againt Robots and Necris (if they expect it). The secondary fire mode shoot a large and slow plasma ball which can cause second-degree burns if it hits someone, which is rather rare due to his speed. But as scientists discovered the plasma is filled with antiphotons, so any larger amount of light can cause a chain reaction, releasing all energy inside the ball in one giant blast. To trigger the explosion, you simply have to shoot with the light ray at the plasma ball. But even with this deadly combo, the shock rifle is not the best weapon, because if both sides have one, they are able to shoot the enemies plasma balls as soon as they appear, turning them against the shooter.
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Bio Rifle
This weapon shoots a slimy acid that sticks to anything, making it a good weapon to defend a position (simply cover the path in front of you), but the short range and the great danger of friendly fire has limited the usage of this gun. As sencondary fire, it loads a bigger blob of acid that splits into smaller ones when hitting.


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Minigun
This handy Gatling Cannon is basically a beefed up version of the Assault rifle. It can fire its bullets (with or without hull) at high speeds and with decent accuracy.
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Link Gun
The link gun is the latest development of the Plasma Guns. Like all Versions, it offers plasma missiles with a high fire rate as first fire mode. The secondary mode has been redeveloped and is now a energy matrix that is not only able to produce a ray that can melt metal, but can also transfer energy to another link gun, highly increasing its damage. If used correctly, it can also power devices and repair vehicles.
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Sniper Rifle
The classic Sniper rifle has not changed much during the milleniums, apart from the Gauß Rifle technology several centuries ago. With a steady hand and proper training, you are able to kill the target from distances up to 1 km without the need to encounter any guards.
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Lightning Gun
This energy weapon is largely the same as the sniper rifle, except the fact that it uses digital zoom and aiming ai. But since it has to create a electric arc between the target and the gun, the range is limited to 300 meters.


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Flak Cannon
Some call it the deadliest weapon on the armories of Izanagi. It is armed with ionised shrapnels that are able to cause third-degree burns and easily penetrate even hardened armor. It has two ways to deliver them to the enemy: Directly as an widespread volley, deadly at close range and in narrow places. The second is a shrapnel grenade that explodes on contact and fires its load in all directions.
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Rocket Launcher
The Trident rocket launcher is the latest development in the fields of huge badaboom. The self propelled missiles are obligerating the target and its near vincity, but the slow speed allows the enemy to evade direct shots. For this, Inzanagi developed the triple barrel, which does not only increase the firing speed but also allows to shoot up to three rockets at a time. There are even 2 different types of shooting several rocket - either widespread or flying in a close spiral.
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AVRiL
The Anti Vehicle Rocket Launcher fires heat-seeking missiles with a low rate, but high effect. Not really useful against humans, it can easily destroy smaller vehicles with one blast.
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Translocator
Developed as aid for miners to escape tunnel collapses by telerporting to the targeting disk, soon the military was interested in the project and bought large amounts for themselves. The Translocator basically is a device that can fire a large disk at medium distances to which the owner is able to teleport lateron. But it offers only about 3 shots, so it has to be used wisely. The most common use is as escape possibilty. With the integrated camera, the disk can also be used for observing or scouting.


You are not able to buy these regularly, but will maybe aquire some during a mission. Use them wisely.
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Redeemer
There is not much to say about the Redeemer. An 10 kilo warhead of pure urane, with a collision detonator, a remote controlled drive and a camera to allow better control. Once fired, the shooter has to take care of getting out of the huge explosion radius before the missile hits.
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Ion Painter
This weapon is a remote control for a large ion cannon mounted on a sattelite orbiting around the planet. After you aimed with the laser pointer for some seconds at the target location (which has to be visible from space), the sattelite aims and soon does largely the same as a redeemer - killing everything within the blast radius. For better aiming, it has a 10x telescopic sight.
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Target Painter
This weapon is almost the same as the Ion painter. The only difference is the support it calls: a class 300 B cluster Bomber who will soon reduce the target area to rubble. So be sure to have a good connection to the local NEG air force general when aquiring one.


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There are also some vehicles available during missions. You may be able to buy a garage with enough money and to get some of them for yourself. Most of them are pretty standard and will not play a greater role in your missions, so i decided to make no pictures.

Car, Van - These still exist and you will see lot of them, both civil and military.

Scorpion - the scorpion is a small car for one person with a small plasma turret at the roof and extendible blades at the sides. It is good for hit and run actions, but the minimalistic bodywork presents not much protection against bullets.

Hellbender - The Hellbender is a pickup truck redesinged for military use. The co-driver controls a highly developed shock turret that has a auto-aiming computer for triggering shock combos. On the rear is a laser turret that can either fire fast but weak or charge for about 3 seconds to fire a laser that can kill a human with one shot. Its speed and good armor (at least for the drivers) make it useful also for infiltration and exfiltration.

Helicopter - Sometimes, you will start a mission being dropped by a helicopter somewhere inside a guarded area. Mostly the Helicopter will be unarmed and just disappear after deploying you. But sometimes you might have the chance to get an armed version with gatling or link turrets. These are mainly beefed up versions of Minigun and Link Gun with which you can try to shoot down some things while flying.

Cicada - Named after its unique shape, the Cicada is an bi-rotor helicopter designed for ground combat. It has two seats, one for the pilot who also controls the air-to-suface rockets. As secondary fire, he can lock the targeting computer on a point who then loads up to 16 missiles which are then released in a volley. The second pilot controls a laser turret at the lower side of the Cicada and can fire flares to distract heat-seeking rockets.

Raptor - the raptor is a aerial fighter useful for both air-to-air and air-to-ground attacks that has been in service for several decades now, but still offers enough firepower to stay. It is armed with a laser turret and heat-seeking missiles that can both shoot down vehicles and flyers with relative ease, but its old aiming computers can not support the laser nor another rocket while one rocket is flying. During the last years, there have been also sightings of newer Raptor models, but so far none found the way into any other hands than the NEG.


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You will probably fail if you just try to shoot yourself through everything, so be a bit more creative. The following hints should give you an impression of some dos and don'ts that cannot be told as a rule:
  • Being accurate can help, especially when the GM thinks you had it too easy. For example, if you just say "I'm shooting into the room with a Shock Rifle before entering", the GM may answer "You blinded yourself and half of your team, but none of the enemies, because you hit the opposite wall, but all of them stared at the door." If spend some more pixel ink, you could have written "I'm taking the shock rifle and aim at the doorframe. I shout to my companions "look away!", close my eyes and fire. After a second, i take my assault rifle and storm in the room, aiming at the first enemy." Then the GM will answer: "You have little problems with the first enemy because he stared directly at the doorframe."
  • You can not only shoot, you can also talk and sneak. This will not work with every character: Humans (in normal clothing), Gen'Mokai and Necris have no problems, Robots, BioMechs and Skaarj may arise some suspicions and Juggernauts cause a lot of mistrust, simply because the body armor is invented for warfare, not for going shopping. A Juggernaut may choose to do the mission without armor, which makes him count as normal human.
  • The GM will give you much information, most of the time more than needed. This is not only because he wants to create a certain athmosphere and to prevent misunderstandings, but also because he hopes that you come up with creative solutions using the given details.
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To join the RPG you have to create a character sheet which should consist of the following:

Name
Race/Faction and Gender
Favourite Weapon - at the beginning you are trained with the use of one cheap or medium priced weapon
Role - what are you probably doing during a mission
Short Biography - one or two sentences about your past or your aims. It has to be nothing special because it is not likely to play much of a role.

Annotation to the roles: The roles are mainly for telling your companions what they should plan for you. They replace the classes of ordinary roleplays, but have less impact on your stats. There is only one role that actually affects the game: Technician/Medic - a player with this role is less trained with weapons and is weaker, but can repair and heal other team members and can easier modify electric devices (e.g. hacking in Computer Networks, stealing cars, understanding an alien weapon etc.)

Example:

Name: Mokara
Race: Gen'Mokai male
Favourite Weapon: Sniper Rifle
Role: Supporting the warriors from behingd with the Sniper Rifle, harassing with well-aimed shots and fast position changes.
Bios: Mokara was for several years member of the Gen'Mokai Tournament Team. After he got too old and left the team, he signed up for several NEG missions and finally decided to stay in the merc business.

Or

Name: Martin
Race: Axon Juggernaut male
Favourite Weapon: Minigun
Role: Rambo tactic tank.
Bios: Another Axon Juggernaut who lost his guard job after the Corporation Wars and was not good enough to be a Tournament Player.

Or

Name: SR - X472
Race: Liandri Robot
Favourite Weapon: Shield Gun
Role: Technician and Medic.
Bios: SR - X472 is one of the few robots of the uprising that survived the NEG counter attack by pretending to be stupid. After several years of service for Liandri, he grew bored and left by pretending a malfunction. Now he tries to find a "life" of his own as a mercenary.


You join the mercenary group then as soon as they return from their mission.


The RPG will start with the following:

Me as GM with Mike B. (see in the lineup) as character

The Armory currently houses the following:
  • Seemingly infinite amounts of Assault Rifles
  • 1 Shield Gun
  • 1 Shock Rifle
  • 1 Link Gun
  • 1 Minigun
  • 1 Sniper Rifle
  • 1 Assault Sniper (Others than Mike will require training to use it properly)

(Note: This is the new lineup and not the old one)
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128px-Romulus.jpg
Name: Mike B.
Race: Ex-7th Fleet Mercenary Human Male
Favourite Weapon: Assault Sniper
Role: The leader of the up and coming mercenary squad, Mike tends to keep his surname a secret. He uses a modded Assault Rifle that has its grenade launcher removed, caliber heightened and the regular sights replaced with a half-power sniper scope. Unlike some commanders, Mike enjoys the thrill of combat but will only attend if it is necessary. He isn't exactly a genius, but he likes to keep his squad safe.
He is well-rounded in combat but isn't exactly an expert at anything.
Bios: Has lead multiple mercenary squads before being the leader of this squad. Is experienced, but has had some temperament issues as of late. Mike used to be in the Izanagi 7th Fleet before resigning from their Tournament team. He is also relatively young to be a mercenary leader.
128px-Cobalt.jpg
Name: CMT-2172 (Construction Management Techbot No. 2172)
Race: Liandri Robot (Male AI)
Favorite Weapon: Link Gun
Role: Bio-Mechanic / Electronic Warfare Specialist
Bio: CMT-2172 was once a techbot overseeing a Liandri production line until he abandoned his post for unknown reasons to become a Mercenary. CMT is considered a "Rogue AI" by the company and has been rogue for well over 10 years.
The Liandri Corporation has had little success in tracking down CMT over the years, due to his constant self-upgrading and technical improvements that have radically changed both his appearance and capabilities to far beyond that of a standard Liandri techbot.
CMT became a Mercenary to try to comprehend the human concept of "Free Will", and seeks to understand why humans and so many other alien races value it so much.
Years of extensive upgrades and combat experience have made CMT a competent combatant with almost any weapon, but his true skill lies in his ability to hack computer systems and subvert the automated defenses linked to them.
CMT is also a class-A Bio-Mechanic, which allows him to repair other bio-mechanical units, including Bio Mechs and Liandri Robots. Liandri techbots where also required by the company at the time to have a rudimentary first aid skills built in, as such CMT can give very basic first aid to any humanoid comrade.
128px-Xan.jpg
Name: Peper Schmitz
Race: Liandri Bio Mech "male"
Favourite Weapon: Mini-Gun
Role: Front-lining Tank.
Bios: Peper was Bio-Mech made after the Robots uprising. The Liandri Corps treat him properly, but he got bored of his life. One day he escaped and got lost. Now he's trying to life as a mercenary.
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Name: Vayne Aurelius
Race:7th Fleet Assassin Human Male
Favorite Weapons: Knife + Assault Sniper
Role: Stealth Assassin
Bio: Raised in a family of stealth assassins, Vayne was trained by Venderius Aurelius, his father and also and legendary assassin. Venderius had many enemies because he had assassinated many families before, but realized that what he had done was wrong.
And so Venderius taught Vayne to use his skills for good and not for evil. But Venderius was killed by his nemesis and his body was never found.
After the day Venderius was killed, Vayne found a note lying beside his bed. It said:
"Dear son,
When you find this note, I'll be long gone. You have natural skills as an assassin and I have nothing to left to teach you. You will find some money in my table drawer, take it and explore the world, make some new friends and always remember that you still have your mother with you. Remember what I've taught you, that you never use your skills for evil. Keep that in mind and never forget that you still have comrades to back you up.... Tell your mother to take care of herself. Love, dad."
When Vayne found this letter, no tears were shed. Vayne set out to explore the world as a professional assassin.
 
Last edited:
Level 9
Joined
Jan 12, 2010
Messages
454
I always wondered what happened to the original Unreal RP, kind of sucks it became inactive, though I will admit Alien was a tad bit overbearing with the list of rules and "wait for the GM to tell you what happens" way of deciding actions.

I mean no offense to Alien mind you, he’s a great and creative guy, but its no fun if we can't have a say in the outcomes involving our own characters.

You mind if I (re)join? I had a character in the first one but I dropped out due to being lost in where the story was going. It's also the same character, I told Alien to do what he wanted with him once I left, but I think he just erased him from the story.


Name: CMT-2172 (Construction Management Techbot No. 2172)
Race: Liandri Robot (Male AI)
Favorite Weapon: Link Gun
Role: Bio-Mechanic / Electronic Warfare Specialist
Bio: CMT-2172 was once a techbot overseeing a Liandri production line until he abandoned his post for unknown reasons to become a Mercenary. CMT is considered a "Rogue AI" by the company and has been rogue for well over 10 years.

The Liandri Corporation has had little success in tracking down CMT over the years, due to his constant self-upgrading and technical improvements that have radically changed both his appearance and capabilities to far beyond that of a standard Liandri techbot.

CMT became a Mercenary to try to comprehend the human concept of "Free Will", and seeks to understand why humans and so many other alien races value it so much.

Years of extensive upgrades and combat experience have made CMT a competent combatant with almost any weapon, but his true skill lies in his ability to hack computer systems and subvert the automated defenses linked to them.

CMT is also a class-A Bio-Mechanic, which allows him to repair other bio-mechanical units, including Bio Mechs and Liandri Robots. Liandri techbots where also required by the company at the time to have a rudimentary first aid skills built in, as such CMT can give very basic first aid to any humanoid comrade.


Also I was wondering if I could use the same picture as the one given to my character in first RP, here’s the link to it if you need: http://www.hiveworkshop.com/forums/members/184787-albums4043-picture40980.png

Regards,
 
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Level 6
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Mar 22, 2008
Messages
175
Alright, your character has been appended as well Peper.

Some rule modifications could be underwent, especially the one that the GM absolutely HAS to say what happens. Of course, it isn't favorable to make more than 3 or so actions in a very small timeframe before GM intervention, especially if some of your actions aren't attempts but do's (and which are actually forbidden according to standard RP rules by others than the GM controlling NPC actions).

Of course, your character isn't immortal and with a bit of common sense involved he won't try to fight someone three times his size with just a knife. I won't be pleased to kill anyone off, sometimes it's necessary though if you do something stupid enough.

TL;DR: Keep your actions as attempts instead of do's and we'll be fine.
 
Level 6
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Messages
175
Yeah, that would still work. But aiming at guy 3's head and shooting it as well may have some issues because of time: The third guy will have seen his comrades get shot and will react accordingly (either shoot back or take cover). Try to keep your attempts realistic (refer to AAS's original guidelines here).

In fact, looking at them another time, those are damn good guidelines and rules that AAS wrote down. I'm not quite sure if we should change the static rules around at all. Since I'm also quite active and stuff.
 
Level 9
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Jan 12, 2010
Messages
454
Your character has been appended, Jake. I'm using the official wiki's higher-res versions of the images though, just so that longer descriptions (like yours) can fit without stretching the table.

Yeah, sorry about the long description, I like to make sure my characters are well thought out and have a good backstory to them.

And I agree, four is a good starting number, should be easy to get one more.

Regards,

Jake
 
Level 7
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May 3, 2011
Messages
331
Hey.Can i use a melee weapon instead of guns?

Name: Vayne Aurelius
Race:7th Fleet Assassin Human Male
Favorite Weapon:(Anything thats melee...Unless of course the GM allows it) and a Assasult Sniper.
Role: Stealth Assassin
Bio: Raised in a family of stealth assassins,Vayne was trained by Venderius Aurelius,his father and also and legendary assassin.Venderius had many enemies because he assassinated many families before,but realises what he had done was wrong.

And so Venderius taught Vayne to use his skills for good and not for evil.But Venderius was killed by his urge nemesis and his body was never found.

After the day Venderius was killed,Vayne found a note lying beside his bed.It wrote
"Dear son,
When u found this note,I'll be long gone.U have natural assassin skills and I've nothing to teach you left.You will find some money my table drawer,take it and explore the world,make some new friends and always remember that you still have ur mother with you.Remember what I've taught you,that to never use your skill for evil.Keep that in mind and never forget u still have comrades to back you up....Tell your mother to take care of herself.Love,dad."

When Vayne found this letter,no tears were shed.Vayne set out and explore the world as an professional assassin.

Hope you accept!

Best regards,
sanofa
 
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Level 9
Joined
Jan 12, 2010
Messages
454
Name: Vayne Aurelius
Race: Human Male

So which group of humans do you belong to sanofa? You siad you character is something of a stealth techno assassin, so maybe a 7th Fleet Merc? Also from what I read the Gen Mo'kai are also a very quick and agile race, whom use melee and long range weapons often.

Just an Idea, nice to finally have another Rper. :grin:

Regards,

Jake
 
Level 6
Joined
Mar 22, 2008
Messages
175
Aighty, character appended. I believe now's the time I open the RP thread.

EDIT: I've stumbled across a few good rules on another RP forum that I'd like to implement here, the major one being the rule that you have to put ((OOC Location: xxxx)) at the top of each of your posts, to distinguish where your character is when you begin your post. If I make a post that doesn't have this at the top, it means that that post is either all narrative or starts with narrative.
 
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