I have, on occasion, attempted to make my own DoTA style map using the WC3 world editor (frozen throne or original, same thing happens). The problem is that when the units fight each other, after a battle, some of them will return back to where they are created, while other will continue on with the attack-move order they were issued.
There is no reasoning for the return. They were issued no other command. In fact, on the map I am making, there is only a creation routine every 20 seconds, and the command issued to attack-move to the other's base.
After the fight in the middle, they will at random choose to either go back to where they were created, or continue forward.
I have tried hundreds of suggestions throughout the years but nothing has ever worked. I have studied the code of similar games that do not exhibit this behavior to find nothing that would stop it from happening. I have turned off guard positions, I have changed several of the game constants following others suggestions. I have made several more triggers that reissue the attack-move command.
Short of having a very thin region back to back across the entire screen issuing the command (which causes a lot of studdering), I have found no way to make the units continue to the point they were suppose to go to.
I still haven't given up. Since 2003 I've been trying to tackle this issue. I decided to try again and was hoping maybe there had been a patch or something to fix this but was disappointed to see that it's still there.
Would love to hear any other suggestions. The units are controlled by a computer player. I can't make them normal players as I only want it to be 1v1 and only want 2 players to join.
Thank you for your time and looking forward to trying any suggestions.
There is no reasoning for the return. They were issued no other command. In fact, on the map I am making, there is only a creation routine every 20 seconds, and the command issued to attack-move to the other's base.
After the fight in the middle, they will at random choose to either go back to where they were created, or continue forward.
I have tried hundreds of suggestions throughout the years but nothing has ever worked. I have studied the code of similar games that do not exhibit this behavior to find nothing that would stop it from happening. I have turned off guard positions, I have changed several of the game constants following others suggestions. I have made several more triggers that reissue the attack-move command.
Short of having a very thin region back to back across the entire screen issuing the command (which causes a lot of studdering), I have found no way to make the units continue to the point they were suppose to go to.
I still haven't given up. Since 2003 I've been trying to tackle this issue. I decided to try again and was hoping maybe there had been a patch or something to fix this but was disappointed to see that it's still there.
Would love to hear any other suggestions. The units are controlled by a computer player. I can't make them normal players as I only want it to be 1v1 and only want 2 players to join.
Thank you for your time and looking forward to trying any suggestions.