- Joined
- Apr 4, 2014
- Messages
- 117
Hello,
I got a map in the finishing phases that has Siege Towers as a controllable unit. However I am having a hard time figuring out what trigger system that I need to use for the following,
Player A (attacker) owns a siege tower (may own more to replace destroyed ones) around the fortress there are small markers for were siege towers go. I want a trigger system to basiclly once the Tower reaches the position it place the lowering drawbridge animation, than allowing troops to use it to get to the wall. Any troops that get near it, with the exception of Mounted Units, beats(Ogers, Tauren, etc.), and siege weapons would begin to appear on the wall, similar to the waygate minus the teleporting animation.
I also got the same idea for Siege Ladder's minus the Draw bridge animation.
I also would like to know how to do the following
also for this map the Attacker has to build there own "fort" I looking for a trigger system or something like that so every building costs Wood and Stone as a resource. Player has both a Stone Manson and Lumber mill, the Player has a Granary for storing food and a stock pile for wood and stone. Farms produce food for the Granary. If the Granary is destroyed all food production is halted same with the stock pile (kind of if you lost your main building in a standard warcraft 3 match.
In order to create units you need "peasants" 1 spawns every 3 seconds with a maximum of 25 spawned at a time. the more "homes you have the faster your peasants spawn example 1 home = 1 peasants per 3 second, 4 homes = 4 peasants per 3 seconds
if anyone has some ideas or example that can help me out that would be great.
Thank you.
I got a map in the finishing phases that has Siege Towers as a controllable unit. However I am having a hard time figuring out what trigger system that I need to use for the following,
Player A (attacker) owns a siege tower (may own more to replace destroyed ones) around the fortress there are small markers for were siege towers go. I want a trigger system to basiclly once the Tower reaches the position it place the lowering drawbridge animation, than allowing troops to use it to get to the wall. Any troops that get near it, with the exception of Mounted Units, beats(Ogers, Tauren, etc.), and siege weapons would begin to appear on the wall, similar to the waygate minus the teleporting animation.
I also got the same idea for Siege Ladder's minus the Draw bridge animation.
I also would like to know how to do the following
also for this map the Attacker has to build there own "fort" I looking for a trigger system or something like that so every building costs Wood and Stone as a resource. Player has both a Stone Manson and Lumber mill, the Player has a Granary for storing food and a stock pile for wood and stone. Farms produce food for the Granary. If the Granary is destroyed all food production is halted same with the stock pile (kind of if you lost your main building in a standard warcraft 3 match.
In order to create units you need "peasants" 1 spawns every 3 seconds with a maximum of 25 spawned at a time. the more "homes you have the faster your peasants spawn example 1 home = 1 peasants per 3 second, 4 homes = 4 peasants per 3 seconds
if anyone has some ideas or example that can help me out that would be great.
Thank you.