I'm working on an AoS styled map in WC3. It has been a long time since I've worked on the actual triggers of a map, so I'm extremely rusty. I've also almost never dealt with variables personally, so, I'm having trouble getting units to spawn in waves the way I want.
HOW IT WORKS:
Player 1, 2, and 3 are in the same team. Player 6, 7, and 8 are in the same team. They build units in their own sections of the map away from the fighting zone in the middle. Let's say Player 1 creates a Barracks; Each barracks will spawn 2 footmen during Player 1's wave against Player 6's wave. After 1 minute, Wave #2 will spawn (Player 2 vs Player 7) and whichever buildings they built will determine what units spawn during that wave.
The goal is to pretty much counter your opponent's wave and for your team to ultimately destroy the enemy castle.
Can I get any help here or do I need to explain what I need help with more?
HOW IT WORKS:
Player 1, 2, and 3 are in the same team. Player 6, 7, and 8 are in the same team. They build units in their own sections of the map away from the fighting zone in the middle. Let's say Player 1 creates a Barracks; Each barracks will spawn 2 footmen during Player 1's wave against Player 6's wave. After 1 minute, Wave #2 will spawn (Player 2 vs Player 7) and whichever buildings they built will determine what units spawn during that wave.
The goal is to pretty much counter your opponent's wave and for your team to ultimately destroy the enemy castle.
Can I get any help here or do I need to explain what I need help with more?