- Joined
- Feb 22, 2013
- Messages
- 161
So the thing I need help with, is I am having 2 types of units spawn per 30 seconds (a wave), and then an additional unit spawns every 3 waves and then eventually every 2 waves within 35 minutes into the game itself. But I can't figure out how to keep track of wave counting without having to use a ton of if/then/else to say if the wave is on wave 3 then spawn this unit... Help would be much appreciated! 

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Spawning
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Events
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Time - Every 30.00 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Barracks 0138 <gen> is alive) Equal to True
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Then - Actions
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Trigger - Run ABarracks 1 <gen> (ignoring conditions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Barracks 0006 <gen> is alive) Equal to True
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Then - Actions
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Trigger - Run ABarracks 2 <gen> (ignoring conditions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Barracks 0139 <gen> is alive) Equal to True
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Then - Actions
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Trigger - Run ABarracks 3 <gen> (ignoring conditions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Barracks 0095 <gen> is alive) Equal to True
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Then - Actions
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Trigger - Run HBarracks 1 <gen> (ignoring conditions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Barracks 0013 <gen> is alive) Equal to True
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Then - Actions
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Trigger - Run HBarracks 2 <gen> (ignoring conditions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Barracks 0096 <gen> is alive) Equal to True
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Then - Actions
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Trigger - Run HBarracks 3 <gen> (ignoring conditions)
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Else - Actions
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ABarracks 1
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Events
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Conditions
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Actions
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Unit - Create 3 AllianceUnit[1] for Player 2 (Blue) at (Center of ABottomUnitSp <gen>) facing 180.00 degrees
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Unit - Create 3 AllianceUnit[2] for Player 2 (Blue) at (Center of ABottomUnitSp <gen>) facing 180.00 degrees
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ABarracks 2
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Events
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Conditions
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Actions
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Unit - Create 3 AllianceUnit[1] for Player 2 (Blue) at (Center of AMiddleUnitSp <gen>) facing 225.00 degrees
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Unit - Create 3 AllianceUnit[2] for Player 2 (Blue) at (Center of AMiddleUnitSp <gen>) facing 225.00 degrees
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ABarracks 3
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Events
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Conditions
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Actions
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Unit - Create 3 AllianceUnit[1] for Player 2 (Blue) at (Center of ATopUnitSp <gen>) facing 270.00 degrees
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Unit - Create 3 AllianceUnit[2] for Player 2 (Blue) at (Center of ATopUnitSp <gen>) facing 270.00 degrees
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