- Joined
- May 4, 2010
- Messages
- 614
i am having a problem with my waves i can get it to crate wave one after the timer but it keeps sending wave on over and over
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First Timer
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Events
- Time - Elapsed game time is 0.10 seconds
- Conditions
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Actions
- Countdown Timer - Start Round_Timer as a One-shot timer that will expire in 1.00 seconds
- Set First_Timer = (Last started timer)
- Countdown Timer - Create a timer window for (Last started timer) with title Next Wave
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Events
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Wave Timer
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Events
- Time - Round_Timer expires
- Conditions
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Actions
- Countdown Timer - Destroy (Last created timer window)
- Wait until ((All units of (Units owned by Player 12 (Brown)) are dead) Equal to True), checking every 1.00 seconds
- Countdown Timer - Start Round_Timer as a Repeating timer that will expire in 30.00 seconds
- Set Wave = (Wave + 1)
- Set Round_Timer = (Last started timer)
- Countdown Timer - Create a timer window for (Last started timer) with title Next Wave In
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Events
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Wave 1
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Events
- Time - Round_Timer expires
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Conditions
- Wave Equal to 1
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Actions
- Set Wave_Creep = Sheep
- Game - Display to (All players) the text: (Wave + ((String(Wave)) + Sheep))
- Unit - Create 10 Wave_Creep for Player 12 (Brown) at (Center of Spawn 1 <gen>) facing Default building facing degrees
- Unit - Create 10 Wave_Creep for Player 12 (Brown) at (Center of Spawn 2 <gen>) facing Default building facing degrees
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Events
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Wave 2
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Events
- Time - Round_Timer expires
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Conditions
- Wave Equal to 2
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Actions
- Set Wave_Creep = Green Sheep
- Game - Display to (All players) the text: (Wave + ((String(Wave)) + Green Sheep))
- Unit - Create 10 Wave_Creep for Player 12 (Brown) at (Center of Spawn 1 <gen>) facing Default building facing degrees
- Unit - Create 10 Wave_Creep for Player 12 (Brown) at (Center of Spawn 2 <gen>) facing Default building facing degrees
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Events