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[General] Unit scalling value with walk animation.

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Apr 17, 2017
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The problem:

I have scaled units to 0.650, managed to add them the same Movement - Speed Base as when they we're 1.000.
But when they make the walk animation is x2 or x4 even if I trigger the walk animation the model still moves x2 faster and looks weird.
I don't know for certain if Art - Animation - Run Speed or Art - Animation - Walk Speed influences that but after some messing with the triggers I manage to make the model -x2 slower, again it was weird.


-The help I need:

Is there any way to calculate this so I don't have to make the cinematic with x2 speed on the model even tho he moves with x1 as a object? I have the problem with too big footsteps than the model but I can be okay with that. With this I can't because it looks weird.

-Why I need the model so small ?

To make the map feel bigger, right now my fortress on map is scale 2.500 to make the units fit into the doorway to give it a realistic view, it takes a lot of space.
And since I'm doing the terrain with rocks and height only, the map and some of the maps I did are by 192x192 or larger and I can barely fit 3 bases because of the large scaling of buildings.
The route for the opposing bases are quite close and I want the map to fill larger by making the scaling of buildings and units smaller.
 
Level 21
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Mar 29, 2020
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this old thread has a formula. no idea if it's accurate

 
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