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Walk Animation

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Level 6
Joined
May 1, 2009
Messages
156
If a unit has a "walk" animation, how do u tell the unit to do it. Make it use walk animation to move as opposed to its base run.
 
Level 4
Joined
Nov 11, 2009
Messages
136
What do you mean, theres only one movement animation? What if the unit HAS a walk animation, is just not used then or does it apply if hes moving at a slow movement speed or under a cold effect?
 
Level 14
Joined
Apr 20, 2009
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1,543
a unit only has 1 walking animation and that may vary to the speed of the animation when it's played on how it looks in-game ;)

you can use:

Animation - play unit animation

and

Animation - set animation speed

in the trigger editor
 
Level 2
Joined
Dec 30, 2008
Messages
9
To add on to what's in hawk900's tutorial on the "Art - Animation - Run Speed and Art - Animation -Walk Speed", the Run Speed will also basically state at what movement speed a unit will activate their Walk (Fast) animation, and anything lower will cause them to move using just the standard Walk animation.

Most units only have one movement animation, but for some (Such as Kodos, Thunder Lizards, Magnataurs, and Mammoths) there's an animation for both.

As an example, let's say a unit has a Run and Walk speed of 200. Whenever their movement is above 200, they'll use the "Walk Fast" animation. Whenever their movement is reduced below 200 (usually by a slow effect) they'll resort to using their "Walk" animation.

At least that should be how it works. I just messed around with it now in worldedit and it seemed to work like that. Just mess around with those values some until you get your desired effects.
 
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