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Unit Portrait Disappearing/Messing up

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Feb 8, 2015
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Hello

Sorry in advance if this is not the right thread, wasn't sure where else to put it.

I recently edited a model (Sylvanas Windrunner, living) to remove the Hero Glow.
The edit itself worked nicely (set alpha to 0 for a Material, and the corresponding Geoset Sequence), but now the portrait glitches out, as if it's ultra-zoomed on the unit, or something like that.

It doesn't happen to any other models in the map. I put a picture of it in here.
PortraitBug.png
 
You also have to edit the portrait of the file, not just the model. So, edit the FileName_portrait.mdx as well and import it in the map.

This happens because your model doesn't have a camera, so you can try adding camera if you don't want to add the portrait. If no camera is found on the model, and the model has no portrait, it will try to use last clicked model's camera, so it changes how it looks even though it is bugged.
 
You also have to edit the portrait of the file, not just the model. So, edit the FileName_portrait.mdx as well and import it in the map.

This happens because your model doesn't have a camera, so you can try adding camera if you don't want to add the portrait. If no camera is found on the model, and the model has no portrait, it will try to use last clicked model's camera, so it changes how it looks even though it is bugged.
Thanks! Added a camera to the model, and everything is swell!
+rep
 
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