Hi Guys!
I try to trigger an Unit limitation to reduce lags but it won't work like I want =/
I use 5 triggers at this moment:
Sorry for my bad english I tried my best =/
I try to trigger an Unit limitation to reduce lags but it won't work like I want =/
I use 5 triggers at this moment:
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Imp500a
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Events
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Unit - A unit enters (Entire map)
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Conditions
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(Unit-type of (Entering unit)) = Soldier
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Actions
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Unit Group - Add (Entering unit) to Imp500
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Imp500b
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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(Number of units in Imp500) >= 500
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Actions
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Trigger - Turn on Imp500c <gen>
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Imp500c
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Events
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Time - Every 0.15 seconds of game time
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Conditions
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Actions
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Unit - Kill (Random unit from Imp500)
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Set countImp = (countImp - 1)
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Unit Group - Remove (Dying unit) from Imp500
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Imp500d
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Events
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Unit - A unit owned by Player 9 (Grey) Stirbt
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Conditions
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((Dying unit) is in Imp500) Gleich True
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Actions
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Unit group - Remove (Dying unit) from Imp500
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Imp500e
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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countImp = 0
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(Imp500c <gen> is on) = True
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Actions
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Trigger - Turn off Imp500c <gen>
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Set countImp = 50
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Sorry for my bad english I tried my best =/