- Joined
- Oct 9, 2008
- Messages
- 134
What is wron in this trigger:
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Villagers kills
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Events
- Unit - A unit enters Region 012 <gen>
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Conditions
- (Unit-type of (Entering unit)) Equal to Spartan Captain
- (Unit-type of (Entering unit)) Equal to Spartan Crosbowmen
- (Unit-type of (Entering unit)) Equal to King Leonidas
- (Unit-type of (Entering unit)) Equal to Spartan Soilders
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Actions
- Unit Group - Pick every unit in (Units in Region 016 <gen>) and do (Unit - Kill (Triggering unit))
- Trigger - Turn off (This trigger)
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Events
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Worried village
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Events
- Unit - A unit enters Vilager principal <gen>
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Conditions
- (Unit-type of (Entering unit)) Equal to Spartan Captain
- (Unit-type of (Entering unit)) Equal to Spartan Crosbowmen
- (Unit-type of (Entering unit)) Equal to King Leonidas
- (Unit-type of (Entering unit)) Equal to Spartan Soilders
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Actions
- Unit - Pause all units
- Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Vilager principal <gen>) over 1.00 seconds
- Cinematic - Turn cinematic mode On for (All players)
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
- Camera - Apply Villager <gen> for (Picked player) over 0.00 seconds
- Camera - Lock camera target for (Picked player) to Worried Campesine (Male 2) 0474 <gen>, offset by (0.00, 0.00) using Default rotation
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Loop - Actions
- Cinematic - Send transmission to (All players) from Worried Campesine (Male 2) 0474 <gen> named A Worried Village: Play No sound and display you are the guy who.... Modify duration: Subtract 0.00 seconds and Wait
- Wait 5.00 game-time seconds
- Cinematic - Send transmission to (All players) from King Leonidas 0015 <gen> named Spartan King Leonid...: Play No sound and display Thanks for you help.... Modify duration: Subtract 2.00 seconds and Wait
- Wait 3.00 game-time seconds
- Cinematic - Turn cinematic mode Off for (All players)
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
- Camera - Apply Camera 012 <gen> for (Picked player) over 0.00 seconds
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Loop - Actions
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Destructible - Pick every destructible in Region 015 <gen> and do (Actions)
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Loop - Actions
- Destructible - Open Iron Gate (Diagonal 1) 0140 <gen>
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Loop - Actions
- Trigger - Turn off (This trigger)
- Unit - Unpause all units
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Events