- Joined
- Jul 18, 2010
- Messages
- 332
hero dungeon failed
Events
Unit - A unit Dies
Conditions
((Dying unit) is in team1units) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(All units of team1units are dead) Equal to True
Then - Actions
Quest - Display to (All players) the Quest Failed message: Hero Dungeon Failed...
Wait 2.00 seconds
Unit Group - Pick every unit in team1units and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at Region8, Show revival graphics
Trigger - Turn on reviving heroes <gen>
Player Group - Pick every player in team2 and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
Then - Actions
Quest - Display to (All players) the Warning message: Next up, Furnace of...
Trigger - Turn off reviving heroes <gen>
Trigger - Turn on furnace of hell <gen>
Camera - Reset camera for (Picked player) to standard game-view over 0.00 seconds
Set team2units = (Units owned by (Picked player) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Mechanical) Equal to False)))
Unit Group - Pick every unit in team2units and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region 011 <gen>)
Set team2player = (Picked unit)
Item - Create Ankh of Reincarnation at (Position of (Picked unit))
Camera - Pan camera for (Picked player) to (Center of Region 011 <gen>) over 0.25 seconds
Camera - Set the camera bounds for (Picked player) to Region 023 <gen>
Trigger - Turn on furnace of hell <gen>
Player Group - Pick every player in team1 and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0.00 seconds
Set team1units = (Units owned by (Picked player) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Mechanical) Equal to False)))
Unit Group - Pick every unit in team1units and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Camera - Pan camera for (Picked player) to (Center of Region 011 <gen>) over 0.25 seconds
Camera - Set the camera bounds for (Picked player) to Region 023 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Not equal to User
Then - Actions
Unit - Unpause all units
Set herodungeonboss = boss
Player Group - Pick every player in team1 and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0.00 seconds
Player Group - Pick every player in team2 and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0.00 seconds
Else - Actions
Else - Actions
It doesn't trigger when all of the units in the team1units die. All of the units in team1units are heroes.
Events
Unit - A unit Dies
Conditions
((Dying unit) is in team1units) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(All units of team1units are dead) Equal to True
Then - Actions
Quest - Display to (All players) the Quest Failed message: Hero Dungeon Failed...
Wait 2.00 seconds
Unit Group - Pick every unit in team1units and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at Region8, Show revival graphics
Trigger - Turn on reviving heroes <gen>
Player Group - Pick every player in team2 and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
Then - Actions
Quest - Display to (All players) the Warning message: Next up, Furnace of...
Trigger - Turn off reviving heroes <gen>
Trigger - Turn on furnace of hell <gen>
Camera - Reset camera for (Picked player) to standard game-view over 0.00 seconds
Set team2units = (Units owned by (Picked player) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Mechanical) Equal to False)))
Unit Group - Pick every unit in team2units and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region 011 <gen>)
Set team2player = (Picked unit)
Item - Create Ankh of Reincarnation at (Position of (Picked unit))
Camera - Pan camera for (Picked player) to (Center of Region 011 <gen>) over 0.25 seconds
Camera - Set the camera bounds for (Picked player) to Region 023 <gen>
Trigger - Turn on furnace of hell <gen>
Player Group - Pick every player in team1 and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0.00 seconds
Set team1units = (Units owned by (Picked player) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Mechanical) Equal to False)))
Unit Group - Pick every unit in team1units and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Camera - Pan camera for (Picked player) to (Center of Region 011 <gen>) over 0.25 seconds
Camera - Set the camera bounds for (Picked player) to Region 023 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Not equal to User
Then - Actions
Unit - Unpause all units
Set herodungeonboss = boss
Player Group - Pick every player in team1 and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0.00 seconds
Player Group - Pick every player in team2 and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0.00 seconds
Else - Actions
Else - Actions
It doesn't trigger when all of the units in the team1units die. All of the units in team1units are heroes.