Hi forum!
This time, I need help with creating a trigger. What I want achieved is this;
For each Hero on the map, a Dark Reaver will spawn. The Dark Reavers will fixate (ignoring everything else) on their respective heroes, and have same movement speed as the hero minus 5%.
I am assuming I will use unit group arrays, and put each Dark Reaver spawned into a unit group, and give them a number ranging from 1-8. How can I make the trigger see how many heroes there are active on the map, and spawn that number? I am thinking it will be best to give them a dedicated player number, instead of any other way.
I've created four different spawn points, and I am wondering if using the same point variable for all four will cause bugs?
If I am way off, please come with corrections and suggestions to a better way of implementing what I am trying
Thanks!
This time, I need help with creating a trigger. What I want achieved is this;
For each Hero on the map, a Dark Reaver will spawn. The Dark Reavers will fixate (ignoring everything else) on their respective heroes, and have same movement speed as the hero minus 5%.
I am assuming I will use unit group arrays, and put each Dark Reaver spawned into a unit group, and give them a number ranging from 1-8. How can I make the trigger see how many heroes there are active on the map, and spawn that number? I am thinking it will be best to give them a dedicated player number, instead of any other way.
I've created four different spawn points, and I am wondering if using the same point variable for all four will cause bugs?
If I am way off, please come with corrections and suggestions to a better way of implementing what I am trying
Thanks!