• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

Unit Facing / Turning Issue

Not open for further replies.
Level 31
Jun 27, 2008

I am currently making a system for a puzzle and I have a flying dummy unit that after every certain event it turns 90 degrees. The problem is that unit is flat and turning causes ugly visual effect, because during turning unit itself shifts to one side and it doesn't turn smoothly. I also tried moving it to point facing angle instead of command to turn manually, result stays the same. Are there any other ways how to avoid this effect? Here is a quick drawing to make it more clear, I want to eliminate that swing part during turning.


Not open for further replies.