- Joined
- Jun 27, 2008
- Messages
- 2,557
Hey.
I am currently making a system for a puzzle and I have a flying dummy unit that after every certain event it turns 90 degrees. The problem is that unit is flat and turning causes ugly visual effect, because during turning unit itself shifts to one side and it doesn't turn smoothly. I also tried moving it to point facing angle instead of command to turn manually, result stays the same. Are there any other ways how to avoid this effect? Here is a quick drawing to make it more clear, I want to eliminate that swing part during turning.
Thanks.
I am currently making a system for a puzzle and I have a flying dummy unit that after every certain event it turns 90 degrees. The problem is that unit is flat and turning causes ugly visual effect, because during turning unit itself shifts to one side and it doesn't turn smoothly. I also tried moving it to point facing angle instead of command to turn manually, result stays the same. Are there any other ways how to avoid this effect? Here is a quick drawing to make it more clear, I want to eliminate that swing part during turning.
Thanks.
