Unit body

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What unit did you use ?
And when do you want the unit to play the death animation ?
Is it, when the unit... dies ?

If it is, well, how come you want to play an animation of a dead unit -,-
It will be removed from the game, you know...

You have to create the same unit-type of the dying (Triggering) unit and make that last created unit to play the animation, not the dead unit.
 
Also, if you also stun that unit when playing death amination, that does also prevent other animation changes.

But if you wanna use it for an active ability to "play dead", using any other orders resets its animation while it will keep death animation until the unit do something or get killed. Hopefully your model have a proper death animation which doesn't contain a death anim bug.

On heroes do usually keep the death animation stable without decaying in most cases, as for normal units I haven't tried it.
 
  • Cinematic init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
      • Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
      • Set U = Archer dummy 0009 <gen>
      • Animation - Play U's death animation
      • Animation - Play Archer dummy 0010 <gen>'s Death animation
      • Animation - Play Archer dummy 0012 <gen>'s Death animation
      • Wait 1.00 seconds
      • Animation - Change U's animation speed to 0.00% of its original speed
      • Animation - Change Archer dummy 0010 <gen>'s animation speed to 0.00% of its original speed
      • Animation - Change Archer dummy 0012 <gen>'s animation speed to 0.00% of its original speed
I use the NE archer model and the variable was just a test
 
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