- Joined
- Apr 8, 2007
- Messages
- 693
is there any way i can made a dead body doodad ex a dead footman (not like bones) Thanks
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Eugh

Events


Map Initialization (or other)

Conditions

Actions


Unit Group - Pick Every Unit Of Type Dead Footman



Loop - Actions




Animation - Play (Picked Unit)'s Death animation
Unit

Events


Unit - A unit enters region1

Conditions


(Owner of (Triggering unit)) Equal to Player 1 (Red)

Actions


Game - Display to Player group - Player 1 (Red) the text: Kill the goblin
Unit

Events


Unit - A unit enters region2

Conditions


(Owner of (Triggering unit)) Equal to Player 1 (Red)

Actions


Game - Display to Player group - Player 1 (Red) the text: Objective completed-kill the goblin
Quest

Events


Unit - A unit enters region1 <gen>

Conditions

Actions


Quest - Display to (All players) the Quest discover message: You have to kill the goblin


Quest - Create a Needed quest titled Kill Goblin with the description You have to kill the goblin, using icon path ReplaceableTextures\CommandButtons\BTNGoblinSapper.blp


Set Quest(a quest variable) = (Last created quest)


Quest - Create a quest requirement for Quest with the description You have to kill the goblin.


Set KillGob (a quest requirement variable) = (Last created quest requirement)


Wait 1.00 seconds


Trigger - Turn on EndQuest <gen>


Trigger - Turn off (This trigger)
EndQuest

Events


Unit - A unit enters region2 <gen>

Conditions

Actions


Quest - Display to (All players) the Quest completed message: Kill the Goblin


Quest - Mark Quest (the variable) as Completed


Quest - Mark KillGob (the requirement variable) as Completed


Wait 1.00 seconds


Trigger - Turn off (This trigger)
Unit

Events


Unit - A unit enters region1 <gen>

Conditions

Actions


Unit - Create 1 Grunt for Player 12 (Brown) at (Center of region1 <gen>) facing Default building orientation degrees


Trigger - Turn off (This trigger)
