- Joined
- Dec 19, 2007
- Messages
- 1,234
2 questions:
1) I create an ability where the unit EAT another unit, to see corpes dropped afterwards is silly since the unit is eaten. I use "unit - kill unit" for that task but I don't know if there is a way to make the unit not leave corpes, it also a must have since units that die go threw a respawn trigger afterwards, and this can be failure to use "unit - remove unit" since it won't fit the other triggers, so to make it short, IS THERE A WAY TO MAKE THE CORPSE NOT POP WHEN UNIT DIE?
2) I create an ability where the abominition can EAT THE CORPSE, is there a way to make an ability PROLONG the corpse duration? like putting a timer that allow new created corpse to remain without being removed, but remove it when the timer goes off?
Thanks for reading and trying to help.
1) I create an ability where the unit EAT another unit, to see corpes dropped afterwards is silly since the unit is eaten. I use "unit - kill unit" for that task but I don't know if there is a way to make the unit not leave corpes, it also a must have since units that die go threw a respawn trigger afterwards, and this can be failure to use "unit - remove unit" since it won't fit the other triggers, so to make it short, IS THERE A WAY TO MAKE THE CORPSE NOT POP WHEN UNIT DIE?
2) I create an ability where the abominition can EAT THE CORPSE, is there a way to make an ability PROLONG the corpse duration? like putting a timer that allow new created corpse to remain without being removed, but remove it when the timer goes off?
Thanks for reading and trying to help.