So I want "Player 12"'s units to be able to attack the nearest target.
Is there any way to fix this? So that Player 12's units attack the closest thing, rather than prioritizing units specifically...
Thanks in advance ^^
- Player 12 is computer controlled
- Player 12 has global vision
- Player 12's units have max acquisition range
- Player 12's units prioritize units over buildings
Is there any way to fix this? So that Player 12's units attack the closest thing, rather than prioritizing units specifically...
Thanks in advance ^^