1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  6. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  7. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  8. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Under Construction: Stonewatch Hold

Discussion in 'The Oakwood Forest' started by Sephalo, Jul 26, 2012.

  1. Sephalo

    Sephalo

    Joined:
    Oct 12, 2007
    Messages:
    1,791
    Resources:
    0
    Resources:
    0
    I've been working on the last few parts of the map that had no terrain yet.
    Here's something I've been working on today.

    Stonewatch Hold.

    It used to be a Tauren encampment, but it has been captured by the Gryphonwing Alliance. Under command of Lieutenant Stonebeard various humans, dwarves and elves stay in the encampment to get ready to take back some of the lost dwarven area's near the orc starting zone.
    This will be a multifunctional area
    If Bloodbane players manage to get it back they will be able to do various quests from the Tauren in the encampment. Reminder: Taurens aren't playable. They're friendly with the orcs but don't interfere much in war situations.

    Various events will take place in here. Just like the Library this is a place for both Gryphonwing and Bloodbane players.

    More screenshots will come when I've done some more on this area.:)

    EDIT: Added a second screenshot.
    EDIT2: Area nearly finished. Only the looks from the outter walls should change a bit. But here are 3 more screenshots.
     

    Attached Files:

    Last edited: Jul 27, 2012
  2. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,242
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    Keep working on it bro, +rep for the updates
     
  3. Sephalo

    Sephalo

    Joined:
    Oct 12, 2007
    Messages:
    1,791
    Resources:
    0
    Resources:
    0
    Added 3 more screenshots of the (nearly finished) area.

    The tauren, you see, will play a death animation when the game starts and will be unselectable but they will disappear if the orcs have taken back the area.
    In the 'pit' in the middle you will see a few war dogs chewing on the dead tauren.:)
     
  4. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,242
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    Ahhh lovely, but its a bit empty at the moment, maybe add more props to remove the woody feeling.
     
  5. Sephalo

    Sephalo

    Joined:
    Oct 12, 2007
    Messages:
    1,791
    Resources:
    0
    Resources:
    0
    Yeah true. But there are hardly doodads left that I can use for this without making it too busy. I will use lots of units that will move around or form attack groups etc. I think the AI will make the area more interesting then it already is.
    But for props I can only think of, torches, banners, barrels, benches and barricades...
     
  6. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,242
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    Well yeah, I also can't think of more doodads to add, but the unit ai might take the emptiness of the place.
     
  7. Sephalo

    Sephalo

    Joined:
    Oct 12, 2007
    Messages:
    1,791
    Resources:
    0
    Resources:
    0
    http://www.youtube.com/watch?v=zlQj7vh0IVA&feature=youtu.be