- Joined
- Apr 24, 2012
- Messages
- 9,842
Is there a way to make a unit uncontrollable by a player, but selectable by everyone? The UI is hidden, and it doesn't take un-triggered commands (unlike wards).
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If it's only a single unit, you can use visibility trigger on it's location. But I don't think that it's not possible share vision with neutrals, as they can set with player properties like any players.
native UnitShareVision takes unit whichUnit, player whichPlayer, boolean share returns nothing
