- Joined
- Feb 11, 2008
- Messages
- 809
Okay i have 3 questions that i have been searching for but unable to find;
1. uberplats are basically images painted on the ground but using them in triggers seems to keep on crashing i can only use "test" ubersplat and maybe 1 other without it crashing and then they are not even visible
can someone give me some trigger examples of creating and destroying ubersplats without causing crashes and making them visible on the ground such as at a units position?
2. dealing with animations im using "SetUnitAnimationByIndex()" or something to that extent and i need to return the names of the animations being played through triggers is this possible? and if not is there any work around or any way to get there names without using a model editor and viewing them outside the game?
3. theres a trigger "play cinematic movie "HumanEd"" or something like that and whenever i try to test it i never see a movie it never plays using this trigger how do you make the cinematic movies play?
please and thank you for your answers and of course +rep to those who help!
1. uberplats are basically images painted on the ground but using them in triggers seems to keep on crashing i can only use "test" ubersplat and maybe 1 other without it crashing and then they are not even visible
can someone give me some trigger examples of creating and destroying ubersplats without causing crashes and making them visible on the ground such as at a units position?
2. dealing with animations im using "SetUnitAnimationByIndex()" or something to that extent and i need to return the names of the animations being played through triggers is this possible? and if not is there any work around or any way to get there names without using a model editor and viewing them outside the game?
3. theres a trigger "play cinematic movie "HumanEd"" or something like that and whenever i try to test it i never see a movie it never plays using this trigger how do you make the cinematic movies play?
please and thank you for your answers and of course +rep to those who help!