Twisting doodads

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I've seen Zurg do it, and I understand the mechanics of it, but how do you severely break the X,Y, and Z limits of doodads and destructibles? So you could stretch or compress any doodad you see.

My possible self-solution is WEU, but I haven't fully tested this capability
 
Even the object editor only has a limit on how big a doodad can be scaled. If worse comes to worse, you can assign a unit with the doodad .mdx and scale it, since units dont have a scaling limit. Just be sure to have the unit permanantly paused and with minimap color turned off so it appears to be a doodad 8)

If you want to have doodads that dont`t normally rotate (lets say, the catherdral or something.) all you ahve to do it take a doodad that does exist and assign it the non-rotating doodad .mdx. Well, this works with some doodads, not sure if with all.
-VGsatomi
 
Eusira said:
I mean twisting the XYZ values below 80 or 120. Zurg made xolumns out of barrel models, and I kno the XYZ has something to do about it. I don't mean scale the whole thing up or down, just one dimension

That's what I meant with my first post. Search in the object editor, dunno how it's named correctly, but somewhere is an info on the x, y & z scaling. btw it differs from what you see in WE main window, a max-x-length of 120 would be written as 1.2
 
To make the barrel skinner, while making it bigger you need to give the barrel .mdx to "Enviroment Doodad - Shrub" and that will let you make it skinner as u make it bigger.

This may not be the only way to do it, but i know it works.
 
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