ok, i had another idea: I play a lot of Total war games, and i thought: why not to construct a t-b strategy , with real-time battles, like medieval or rome t.w. in warcraft?
Some ideas:
-The campaign map is Azeroth (or something else)
-in every battle that is played real-time the game goes to another map (game cache)
-each city is represented by a small building
-units have a limited space to move in each round
but i dont know any system in warcraft to make the gameplay with rounds etc, its only an idea...
Some ideas:
-The campaign map is Azeroth (or something else)
-in every battle that is played real-time the game goes to another map (game cache)
-each city is represented by a small building
-units have a limited space to move in each round
but i dont know any system in warcraft to make the gameplay with rounds etc, its only an idea...