- Joined
- Sep 18, 2013
- Messages
- 79
I think it is poosible to create TBS-like system in Warcraft.
If you ever played Disciples\Heroes\XCom\Civilisation etc you may guess what I mean.
- Global map is realtime or semi-realtime (w. timeout), player's squads on global map are represented visually by one unit.
- Each squad contains up to X units, each unit can gain experience, has its evolution tree and parameters(like HP\armor\damage\initiative\action points\abilities) and can wear items.
- Squad may enter buildings on global map, buy units\items\global spells.
- Battles between squads are turn-based, only two squads can fight simultaneously.
Your oppinion?
If you ever played Disciples\Heroes\XCom\Civilisation etc you may guess what I mean.
- Global map is realtime or semi-realtime (w. timeout), player's squads on global map are represented visually by one unit.
- Each squad contains up to X units, each unit can gain experience, has its evolution tree and parameters(like HP\armor\damage\initiative\action points\abilities) and can wear items.
- Squad may enter buildings on global map, buy units\items\global spells.
- Battles between squads are turn-based, only two squads can fight simultaneously.
Your oppinion?