- Joined
- Feb 27, 2008
- Messages
- 222
So, basically I wanted an arena styled map which revolves around team fights, micro, and environment rather than items, levels and individual heroes.
So, I thought of this :
- Players fight in 2 teams of 6. This is subject to change but Imo it's a good distribution. I may reduce it to 2 teams of 5, but I'm not changing the number of teams.
- The players choose squads. Not individual heroes. Each squad is consisted of 5 units. There would be something like : Bandit squad, Royal squad, Mage squad, Peasant squad, Demon squad etc. Each squad has 5 units.
Right now I'm thinking - Melee unit (tough to kill and deals a lot of damage but is, well, melee), Ranged unit (deals damage at range, obviously ), Assault unit (great mobility and decent damage), Support unit (heals/buffs/does supporting stuff) and a Unique unit which is different for each squad.
- The battle is fought in a destroyed town environment... or something similar. Basically, the "story" is that the 2 teams are fighting over the control of the city, which is the reason for it's downfall. This is the decisive battle.
The city contains various buildings which are of vital importance for a successful battle. There are hospitals, weapon shops, grocery shops, basically places where you can get items.
Weapon shops, for instance, may contain something like old-fashioned explosives which can be used by Assault units to deal a lot of damage before they get out. Then there can be medicine, food, etc etc which will help you outlast the enemy. So a big part of the gameplay will be securing a few of those buildings so you have a steady supply of whatever it provides.
- Units don't level up. You don't gain bounty. You don't buy items. Basically, at any point of the game, the chances for the victory of each team is purely dependent on how well they control the map, how well they micro and stuff like that.
So, what do you think of it? Would it be a fun thing to play? Anything you might change or add to it?
Post them ideas and comments
So, I thought of this :
- Players fight in 2 teams of 6. This is subject to change but Imo it's a good distribution. I may reduce it to 2 teams of 5, but I'm not changing the number of teams.
- The players choose squads. Not individual heroes. Each squad is consisted of 5 units. There would be something like : Bandit squad, Royal squad, Mage squad, Peasant squad, Demon squad etc. Each squad has 5 units.
Right now I'm thinking - Melee unit (tough to kill and deals a lot of damage but is, well, melee), Ranged unit (deals damage at range, obviously ), Assault unit (great mobility and decent damage), Support unit (heals/buffs/does supporting stuff) and a Unique unit which is different for each squad.
- The battle is fought in a destroyed town environment... or something similar. Basically, the "story" is that the 2 teams are fighting over the control of the city, which is the reason for it's downfall. This is the decisive battle.
The city contains various buildings which are of vital importance for a successful battle. There are hospitals, weapon shops, grocery shops, basically places where you can get items.
Weapon shops, for instance, may contain something like old-fashioned explosives which can be used by Assault units to deal a lot of damage before they get out. Then there can be medicine, food, etc etc which will help you outlast the enemy. So a big part of the gameplay will be securing a few of those buildings so you have a steady supply of whatever it provides.
- Units don't level up. You don't gain bounty. You don't buy items. Basically, at any point of the game, the chances for the victory of each team is purely dependent on how well they control the map, how well they micro and stuff like that.
So, what do you think of it? Would it be a fun thing to play? Anything you might change or add to it?
Post them ideas and comments