- Joined
- Feb 17, 2009
- Messages
- 291
Hello, I'm working on a Heroes of Might and Magic project right now (awesome game by the way), and I'm currently in a bind mentally for how to create movement for heroes on the world map and creatures on the battle screen.
So first, it's a turn based game of course. Your hero has a movement speed (how -far- they can move), and your hero's army creatures have their own speed values, too. This speed controls when they move in combat -and- how far they can move.
The problem is I can't think of a good way to replicate this system in a real time game. You can also move in any direction (unlike Heroes III, where it's generally 8 directions, and then combat is a hexboard) and you can end your turn at anywhere in between your starting location and your maximum distance.
I really have no idea how to start tracking this kind of thing or how to detect their movement in order to decrease it.
I will +rep anyone who's willing to contribute to my brainstorming, thanks for reading
~Clov
So first, it's a turn based game of course. Your hero has a movement speed (how -far- they can move), and your hero's army creatures have their own speed values, too. This speed controls when they move in combat -and- how far they can move.
The problem is I can't think of a good way to replicate this system in a real time game. You can also move in any direction (unlike Heroes III, where it's generally 8 directions, and then combat is a hexboard) and you can end your turn at anywhere in between your starting location and your maximum distance.
I really have no idea how to start tracking this kind of thing or how to detect their movement in order to decrease it.
I will +rep anyone who's willing to contribute to my brainstorming, thanks for reading
~Clov