Why don't you simply read some vJASS tutorials and use it? Interfaces, and the whole OOP desing is just awesome.
I've done today two heroes (10 abils) in 2 hours, that would normally take me like 2 days (if they would be even possible - I don't think that without my CC handling system it'd be possible to convert the hero's AD to CC reduction)
I suggest you to learn vJASS - the learning phase is funny, and the profit - kinda self-speaking. Interfaces, modules, things like that make developing super fast.
Let's hope the bests, I think this project is cool and kinda unique![]()
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i almost fall off the chair :O
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i really liked the combat system, the map got a lot of 'Glow' effects (glow is the laggyest thing in wc3) but its ok sverk (its very beautyfull), at movement system.. front movement loops and its very hard to stop where u need stop xD, really nice UI, really nice itens as dialog system (very unique).
well, i just love it!![]()
Yah, sry guys. I couldn't see any conclusion in a reasonable amount of time. We both agreed it was for the best. Now I can focus on other things, like Java.
Any questions regarding the triggers can be answered by me instead (hagge_95 @ Skype, or pm)
I hope none of you is all too disapointed. You should at least know that the reason I stayed this long was all because of you guys, thank you.
*Dramatic farewell*
Haha, scared of dat?
Pass through the walls of thw hite city and travel to the mansion, I'm quite proud of that part. It's decently frightening and has the only enemy that fights back (I had system for spells).
As I say to alot of people, I recommend you to try amnesia
Link