hey,
is there a way through just the world editor (by clever use of abilities and buffs) to get an item to have a true sight effect against the unit holding it? so whoever is holding the item cannot be invisible? I tried giving it an ability with the detected buff but that didn't seem to do it...
I already have a solution implemented with triggering, but wanted to know if there was a simpler more "native" solution I am overlooking.
is there a way through just the world editor (by clever use of abilities and buffs) to get an item to have a true sight effect against the unit holding it? so whoever is holding the item cannot be invisible? I tried giving it an ability with the detected buff but that didn't seem to do it...
I already have a solution implemented with triggering, but wanted to know if there was a simpler more "native" solution I am overlooking.