true strike (mkb) / misshit by bash/crit

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Jan 30, 2011
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how do i make a unit hit with every attack (even against 100% evasion)? i tried with critical strike and bash (they have the field "never miss") but it didnt work
 
Trigger all of them >.<.
I have asked some Hive members about it and they said that we need to trigger the bash. For the never miss, it's a 100% bash chance with never miss tick to true. If u want to have a bass and a never miss in a same attack, u need to trigger them. (this is a hard part).
 
triggering bashes and orb effects shouldnt be a problem, i planned to do that anyway
i also found out that the true strike only works then "never miss" is ticked and bash has 100% chance to proc
but how do i make that the unit doesnt get stunned then at all? if i remove the buff instantly isnt it still an interupt then?

EDIT: just found out that setting the duration to 0 and removing the buff completely removes the stun
could have sworn that 0-duration is infinite duration...
 
triggering bashes and orb effects shouldnt be a problem, i planned to do that anyway
i also found out that the true strike only works then "never miss" is ticked and bash has 100% chance to proc
but how do i make that the unit doesnt get stunned then at all? if i remove the buff instantly isnt it still an interupt then?

EDIT: just found out that setting the duration to 0 and removing the buff completely removes the stun
could have sworn that 0-duration is infinite duration...

well yes but you removed the buff -_- the buff is what keeps the stun
 
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